| From | Josh Poimboeuf <> | Subject | [PATCH v2 06/24] ia64/cpu: Mark play_dead() __noreturn | Date | Mon, 13 Feb 2023 23:05:40 -0800 |
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play_dead() doesn't return. Annotate it as such. By extension this also makes arch_cpu_idle_dead() noreturn.
Signed-off-by: Josh Poimboeuf <jpoimboe@kernel.org> --- arch/ia64/kernel/process.c | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/arch/ia64/kernel/process.c b/arch/ia64/kernel/process.c index f6195a0a00ae..78f5794b2dde 100644 --- a/arch/ia64/kernel/process.c +++ b/arch/ia64/kernel/process.c @@ -201,7 +201,7 @@ __setup("nohalt", nohalt_setup); #ifdef CONFIG_HOTPLUG_CPU /* We don't actually take CPU down, just spin without interrupts. */ -static inline void play_dead(void) +static inline void __noreturn play_dead(void) { unsigned int this_cpu = smp_processor_id(); @@ -219,7 +219,7 @@ static inline void play_dead(void) BUG(); } #else -static inline void play_dead(void) +static inline void __noreturn play_dead(void) { BUG(); } -- 2.39.1
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