Messages in this thread | | | Date | Mon, 28 Jul 2003 01:17:34 -0400 | From | gaxt <> | Subject | 260test2+O10int breaks : Re: WINE + Galciv + Con Kolivar's 09 patch to 2.6.0-test1-mm2 |
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Update: 260-test2 with O10int has returned wine+galciv to freezing the whole computer on starting the game. The intro avi plays less than 1 second and the machine freezes up. I can swtich from virtual terminals but not enter any input.
Con Kolivas wrote: > On Sun, 27 Jul 2003 07:49, gaxt wrote: > >>Kudos to CK > > > Thanks. > > >>In 2.4.21 galciv + wine was fine. >> >>In 2.4.21 + CK patches, galvic + wine would pause every 15 seconds or so >>(maybe it was when little animations played). >> >>In 2.6.0-test1-mm2 (vanilla, or + 08) Galciv would stutter horribly and >>freeze my machine in wine. It might run smoothly until I loaded a >>nautilus window or something then stutters and loss of control of the >>system. >> >>With 09, it is smooth as silk until I do something and then the video >>playbacks can be choppy but the game (turn based strategy) seems to run >>without the long pauses of 2.4.21 CK or 2.6.0 vanilla. I can switch >>between apps and go back without any problem. >> >>09 seems to be a big improvement for whatever caused the stutter & die >>problems in wine+galciv. > > > Therein lies the problem with large MAX_SLEEP_AVG values. It may prevent > interactive tasks from becoming non interactive (which is the point), but if > an interactive task turns into a true cpu hog it can literally stall the > machine for seconds. Which is why the workaround in O*int that allow small > MSAs help. > > Con > >
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