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SubjectRe: [PATCH 1/9] signal: Rename send_signal send_signal_locked
On Tue, Apr 26, 2022 at 05:52:03PM -0500, Eric W. Biederman wrote:
> Rename send_signal send_signal_locked and make to make
> it usable outside of signal.c.
>
> Signed-off-by: "Eric W. Biederman" <ebiederm@xmission.com>
> ---
> include/linux/signal.h | 2 ++
> kernel/signal.c | 24 ++++++++++++------------
> 2 files changed, 14 insertions(+), 12 deletions(-)
>
> diff --git a/include/linux/signal.h b/include/linux/signal.h
> index a6db6f2ae113..55605bdf5ce9 100644
> --- a/include/linux/signal.h
> +++ b/include/linux/signal.h
> @@ -283,6 +283,8 @@ extern int do_send_sig_info(int sig, struct kernel_siginfo *info,
> extern int group_send_sig_info(int sig, struct kernel_siginfo *info,
> struct task_struct *p, enum pid_type type);
> extern int __group_send_sig_info(int, struct kernel_siginfo *, struct task_struct *);
> +extern int send_signal_locked(int sig, struct kernel_siginfo *info,
> + struct task_struct *p, enum pid_type type);
> extern int sigprocmask(int, sigset_t *, sigset_t *);
> extern void set_current_blocked(sigset_t *);
> extern void __set_current_blocked(const sigset_t *);
> diff --git a/kernel/signal.c b/kernel/signal.c
> index 30cd1ca43bcd..b0403197b0ad 100644
> --- a/kernel/signal.c
> +++ b/kernel/signal.c
> @@ -1071,8 +1071,8 @@ static inline bool legacy_queue(struct sigpending *signals, int sig)
> return (sig < SIGRTMIN) && sigismember(&signals->signal, sig);
> }
>
> -static int __send_signal(int sig, struct kernel_siginfo *info, struct task_struct *t,
> - enum pid_type type, bool force)
> +static int __send_signal_locked(int sig, struct kernel_siginfo *info,
> + struct task_struct *t, enum pid_type type, bool force)
> {
> struct sigpending *pending;
> struct sigqueue *q;

While there, could you please replace that assert_spin_locked() with
lockdep_assert_held(&t->sighand->siglock) ?

The distinction being that assert_spin_locked() checks if the lock is
held *by*anyone* whereas lockdep_assert_held() asserts the current
context holds the lock. Also, the check goes away if you build without
lockdep.

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