Messages in this thread | | | Subject | Re: [tip:x86/urgent] x86-64, modify_ldt: Ban 16-bit segments on 64-bit kernels | From | "H. Peter Anvin" <> | Date | Sat, 12 Apr 2014 10:18:25 -0700 |
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So Wine regressed and noone noticed? They doesn't sound like an active user base.
On April 11, 2014 9:44:22 PM PDT, Brian Gerst <brgerst@gmail.com> wrote: >On Fri, Apr 11, 2014 at 2:50 PM, Linus Torvalds ><torvalds@linux-foundation.org> wrote: >> On Fri, Apr 11, 2014 at 11:45 AM, Brian Gerst <brgerst@gmail.com> >wrote: >>> >>> I haven't tested it recently but I do know it has worked on 64-bit >>> kernels. There is no reason for it not to, the only thing not >>> supported in long mode is vm86. 16-bit protected mode is unchanged. >> >> Afaik 64-bit windows doesn't support 16-bit binaries, so I just >> assumed Wine wouldn't do it either on x86-64. Not for any real >> technical reasons, though. >> >> HOWEVER. I'd like to hear something more definitive than "I haven't >> tested recently". The "we don't break user space" is about having >> actual real *users*, not about test programs. >> >> Are there people actually using 16-bit old windows programs under >> wine? That's what matters. >> >> Linus > >I just verified that the game does still run on a 64-bit kernel >(3.13.8-200.fc20.x86_64). It needed an older version of Wine, but >that's a Wine regression and not kernel related.
-- Sent from my mobile phone. Please pardon brevity and lack of formatting.
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