| Date | Sat, 12 Apr 2014 00:44:22 -0400 | Subject | Re: [tip:x86/urgent] x86-64, modify_ldt: Ban 16-bit segments on 64-bit kernels | From | Brian Gerst <> |
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On Fri, Apr 11, 2014 at 2:50 PM, Linus Torvalds <torvalds@linux-foundation.org> wrote: > On Fri, Apr 11, 2014 at 11:45 AM, Brian Gerst <brgerst@gmail.com> wrote: >> >> I haven't tested it recently but I do know it has worked on 64-bit >> kernels. There is no reason for it not to, the only thing not >> supported in long mode is vm86. 16-bit protected mode is unchanged. > > Afaik 64-bit windows doesn't support 16-bit binaries, so I just > assumed Wine wouldn't do it either on x86-64. Not for any real > technical reasons, though. > > HOWEVER. I'd like to hear something more definitive than "I haven't > tested recently". The "we don't break user space" is about having > actual real *users*, not about test programs. > > Are there people actually using 16-bit old windows programs under > wine? That's what matters. > > Linus
I just verified that the game does still run on a 64-bit kernel (3.13.8-200.fc20.x86_64). It needed an older version of Wine, but that's a Wine regression and not kernel related.
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