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SubjectRe: [PATCH ] leds: add new transient trigger for one shot timer support
On Thu, 19 Apr 2012 22:04:34 -0600
Shuah Khan <shuahkhan@gmail.com> wrote:

> This patch adds a new transient trigger for one shot timer support and is
> to be used for the following example use cases:
>
> - Control of vibrate (phones, tablets etc.) hardware by userspace app.
> - Use of LED by userspace app as activity indicator.
> - Use of LED by userspace app as a kind of watchdog indicator -- as
> long as the app is alive, it can keep the LED illuminated, if it dies
> the LED will be extinguished automatically.
> - Use by any userspace app that needs a transient GPIO output
>
> Transient trigger exports two attributes:
> transient_enabled - one shot timer enable mechanism.
> 1 when enabled, 0 when disabled.
> enabled state indicates a timer
> with a value of transient_time running.
> disabled state indicates no active timer
> running.
> transient_time - one shot timer value. When transient_enabled
> is set, transient_time value is used to start
> a timer that runs once.
> When timer expires transient_enabled goes back to disabled state,
> transient_time is left at the set value to be used when transient
> is enabled at a future time. This will allow user app to set the
> time once and enable it to run it once for the specified value as
> needed.

Are there no comments from anyone on this?

>
> ...
>
> config LEDS_TRIGGER_TRANSIENT
> + tristate "LED Transient Trigger"
> + depends on LEDS_TRIGGERS
> + help
> + This allows one time enable of a transient state on GPIO/PWM based
> + hadrware.

Make it "This allows one time enabling of a transient state on GPIO/PWM
based hardware."

> + If unsure, say Y.
> +
>
> ...
>
> +static void transient_timer_function(unsigned long data)
> +{
> + struct led_classdev *led_cdev = (struct led_classdev *) data;
> + struct transient_trig_data *transient_data = led_cdev->trigger_data;
> +
> + if (transient_data->transient_enabled) {
> + transient_data->transient_enabled = 0;
> + led_cdev->brightness_set(led_cdev, LED_OFF);
> + del_timer(&transient_data->timer);

Deleting the timer from within its handler is ... odd. Also it is a
bit racy against a concurrent add_timer() on a different CPU.

> + }
> +}
> +
>
> ...
>
> +static ssize_t led_transient_enabled_store(struct device *dev,
> + struct device_attribute *attr, const char *buf, size_t size)
> +{
> + struct led_classdev *led_cdev = dev_get_drvdata(dev);
> + struct transient_trig_data *transient_data = led_cdev->trigger_data;
> + unsigned long state;
> + ssize_t ret = -EINVAL;
> +
> + ret = kstrtoul(buf, 10, &state);
> + if (ret)
> + return ret;
> +
> + if (state != 1 && state != 0)
> + return ret;

Bug - we'll return 0 here. Use "return -EINVAL" and remove the above
initialisation of `ret'.


> + /* cancel the running timer */
> + if (state == 0) {
> + transient_timer_function((unsigned long) led_cdev);

And this is perhaps why transient_timer_function() does del_timer().

I suggest it would be cleaner and simpler to do

transient_data->transient_enabled = 0;
del_timer(...);

right here.

This is all rather racy in its handling of ->transient_enabled (at
least), but afacit the races are harmless.


> + return size;
> + }
> +
> + transient_data->transient_enabled = (int) state;

The typecast is unneeded.

> + /* start timer with transient_time value */
> + if (state == 1 && transient_data->transient_time != 0) {
> + led_cdev->brightness_set(led_cdev, LED_FULL);
> + mod_timer(&transient_data->timer,
> + jiffies + transient_data->transient_time);
> + }
> +
> + return size;
> +}
> +
>
> ...
>
> +static ssize_t led_transient_time_store(struct device *dev,
> + struct device_attribute *attr, const char *buf, size_t size)
> +{
> + struct led_classdev *led_cdev = dev_get_drvdata(dev);
> + struct transient_trig_data *transient_data = led_cdev->trigger_data;
> + unsigned long state;
> + ssize_t ret = -EINVAL;

Unneeded initialisation.

> + ret = kstrtoul(buf, 10, &state);
> + if (ret)
> + return ret;
> +
> + transient_data->transient_time = state;
> +
> + return size;
> +}
> +
>
> ...
>
> +static void transient_trig_deactivate(struct led_classdev *led_cdev)
> +{
> + struct transient_trig_data *transient_data = led_cdev->trigger_data;
> +
> + if (led_cdev->activated) {
> + device_remove_file(led_cdev->dev, &dev_attr_transient_enabled);
> + device_remove_file(led_cdev->dev, &dev_attr_transient_time);
> + del_timer_sync(&transient_data->timer);
> + led_cdev->trigger_data = NULL;
> + led_cdev->activated = false;
> + kfree(transient_data);

OK. But it might be nicer to kill off the timer before doing anything else.

> + }
> + printk(KERN_DEBUG "Deativated led transient trigger %s\n",
> + led_cdev->name);
> +}
> +
>
> ...
>



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