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SubjectRe: [PATCH] sh: maple: add support for Maple controller as a joystick
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On Mon, 2008-12-22 at 15:06 -0800, Andrew Morton wrote:
> On Fri, 19 Dec 2008 23:15:42 +0000
> Adrian McMenamin <adrian@newgolddream.dyndns.info> wrote:
>
> > Not sure what happened with earlier submissions, so here is an up-to-date
> > patch for the Dreamcast Maple controlled.
> >
> >
> > Add support for the SEGA Dreamcast Maple controller as a joystick
> >
> > ...
> >
> > +static void dc_pad_callback(struct mapleq *mq)
> > +{
> > + unsigned short buttons;
> > + struct maple_device *mapledev = mq->dev;
> > + struct dc_pad *pad = maple_get_drvdata(mapledev);
> > + struct input_dev *dev = pad->dev;
> > + unsigned char *res = mq->recvbuf;
> > +
> > + buttons = ~cpu_to_le16(*(unsigned short *)(res + 8));
>
> hm, could that be simplified?

And as a bonus fix the obvious sparse warning:

buttons = ~le16_to_cpup((__le16 *)(res + 8));

Cheers,

Harvey



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