Messages in this thread | | | From | T.Mertes@mobilkom ... | Subject | RE: Reason for sound dropouts found | Date | Fri, 12 Mar 1999 19:17:00 +0100 |
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Thomas Sailer wrote: > T.Mertes@mobilkom.at wrote: > > > Right, an mp3 buffer can be much smaller than a wave buffer. Here > > you > > can save RAM. But you have to expand the mp3 sound which costs time > > and that can make problems when there is high CPU load. A plane > > Then set your player process to RT. It works, I've tried. It even > works on my P75 laptop, where mp3 decoding takes ~80% CPU, even > during high disk IO activity / kernel compile, etc.
Does this also work when I play wave files? They are much bigger and the waiting points are always the read() syscalls of the player.
I do not think that even RT process priority can influence the wait time for a read() syscall when the system is under disk load.
I will try it at home
Thanks, have a nice weekend
Thomas
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