Messages in this thread | | | Date | Fri, 28 Apr 2023 16:08:54 +0800 | Subject | Re: [PATCH v2] drm/fbdev-generic: prohibit potential out-of-bounds access | From | Sui Jingfeng <> |
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Hi,
On 2023/4/27 17:34, Daniel Vetter wrote: > On Thu, Apr 20, 2023 at 02:47:24AM +0800, Sui Jingfeng wrote: >> Hi, >> >> On 2023/4/17 15:29, Thomas Zimmermann wrote: >>> Hi >>> >>> Am 14.04.23 um 12:58 schrieb Sui Jingfeng: >>>> Hi, >>>> >>>> On 2023/4/14 03:16, Thomas Zimmermann wrote: >>>>> Hi, >>>>> >>>>> thanks for the patch. This is effectively a revert of commit >>>>> 8fbc9af55de0 ("drm/fbdev-generic: Set screen size to size of GEM >>>>> buffer"). Please add a Fixes tag. >>>>> >>>>> Am 13.04.23 um 20:06 schrieb Sui Jingfeng: >>>>>> From: Sui Jingfeng <suijingfeng@loongson.cn> >>>>>> >>>>>> The crazy fbdev test of IGT may write after EOF, which lead >>>>>> to out-of-bound >>>>> Please drop 'crazy'. :) >>>> This is OK. >>>> >>>> By using the world 'crazy', >>>> >>>> I meant that the test is very good and maybe it is written by >>>> professional peoples >>>> >>>> with the guidance by experienced engineer. So that even the corner >>>> get tested. >>>> >>>> >>>>>> access for the drm drivers using fbdev-generic. For example, >>>>>> run fbdev test >>>>>> on a x86-64+ast2400 platform with 1680x1050 resolution will >>>>>> cause the linux >>>>>> kernel hang with following call trace: >>>>>> >>>>>> Oops: 0000 [#1] PREEMPT SMP PTI >>>>>> [IGT] fbdev: starting subtest eof >>>>>> Workqueue: events drm_fb_helper_damage_work [drm_kms_helper] >>>>>> [IGT] fbdev: starting subtest nullptr >>>>>> >>>>>> RIP: 0010:memcpy_erms+0xa/0x20 >>>>>> RSP: 0018:ffffa17d40167d98 EFLAGS: 00010246 >>>>>> RAX: ffffa17d4eb7fa80 RBX: ffffa17d40e0aa80 RCX: 00000000000014c0 >>>>>> RDX: 0000000000001a40 RSI: ffffa17d40e0b000 RDI: ffffa17d4eb80000 >>>>>> RBP: ffffa17d40167e20 R08: 0000000000000000 R09: ffff89522ecff8c0 >>>>>> R10: ffffa17d4e4c5000 R11: 0000000000000000 R12: ffffa17d4eb7fa80 >>>>>> R13: 0000000000001a40 R14: 000000000000041a R15: ffffa17d40167e30 >>>>>> FS: 0000000000000000(0000) GS:ffff895257380000(0000) >>>>>> knlGS:0000000000000000 >>>>>> CS: 0010 DS: 0000 ES: 0000 CR0: 0000000080050033 >>>>>> CR2: ffffa17d40e0b000 CR3: 00000001eaeca006 CR4: 00000000001706e0 >>>>>> Call Trace: >>>>>> <TASK> >>>>>> ? drm_fbdev_generic_helper_fb_dirty+0x207/0x330 [drm_kms_helper] >>>>>> drm_fb_helper_damage_work+0x8f/0x170 [drm_kms_helper] >>>>>> process_one_work+0x21f/0x430 >>>>>> worker_thread+0x4e/0x3c0 >>>>>> ? __pfx_worker_thread+0x10/0x10 >>>>>> kthread+0xf4/0x120 >>>>>> ? __pfx_kthread+0x10/0x10 >>>>>> ret_from_fork+0x2c/0x50 >>>>>> </TASK> >>>>>> CR2: ffffa17d40e0b000 >>>>>> ---[ end trace 0000000000000000 ]--- >>>>>> >>>>>> The indirect reason is drm_fb_helper_memory_range_to_clip() >>>>>> generate damage >>>>>> rectangles which partially or completely go out of the >>>>>> active display area. >>>>>> The second of argument 'off' is passing from the user-space, >>>>>> this will lead >>>>>> to the out-of-bound if it is large than (fb_height + 1) * >>>>>> fb_pitches; while >>>>>> DIV_ROUND_UP() may also controbute to error by 1. >>>>>> >>>>>> This patch will add code to restrict the damage rect >>>>>> computed go beyond of >>>>>> the last line of the framebuffer. >>>>>> >>>>>> Signed-off-by: Sui Jingfeng <suijingfeng@loongson.cn> >>>>>> --- >>>>>> drivers/gpu/drm/drm_fb_helper.c | 16 ++++++++++++---- >>>>>> drivers/gpu/drm/drm_fbdev_generic.c | 2 +- >>>>>> 2 files changed, 13 insertions(+), 5 deletions(-) >>>>>> >>>>>> diff --git a/drivers/gpu/drm/drm_fb_helper.c >>>>>> b/drivers/gpu/drm/drm_fb_helper.c >>>>>> index 64458982be40..6bb1b8b27d7a 100644 >>>>>> --- a/drivers/gpu/drm/drm_fb_helper.c >>>>>> +++ b/drivers/gpu/drm/drm_fb_helper.c >>>>>> @@ -641,19 +641,27 @@ static void >>>>>> drm_fb_helper_damage(struct drm_fb_helper *helper, u32 x, >>>>>> u32 y, >>>>>> static void drm_fb_helper_memory_range_to_clip(struct >>>>>> fb_info *info, off_t off, size_t len, >>>>>> struct drm_rect *clip) >>>>>> { >>>>>> + u32 line_length = info->fix.line_length; >>>>>> + u32 fb_height = info->var.yres; >>>>>> off_t end = off + len; >>>>>> u32 x1 = 0; >>>>>> - u32 y1 = off / info->fix.line_length; >>>>>> + u32 y1 = off / line_length; >>>>>> u32 x2 = info->var.xres; >>>>>> - u32 y2 = DIV_ROUND_UP(end, info->fix.line_length); >>>>>> + u32 y2 = DIV_ROUND_UP(end, line_length); >>>>>> + >>>>>> + /* Don't allow any of them beyond the bottom bound of >>>>>> display area */ >>>>>> + if (y1 > fb_height) >>>>>> + y1 = fb_height; >>>>>> + if (y2 > fb_height) >>>>>> + y2 = fb_height; >>>>>> if ((y2 - y1) == 1) { >>>>>> /* >>>>>> * We've only written to a single scanline. Try to reduce >>>>>> * the number of horizontal pixels that need an update. >>>>>> */ >>>>>> - off_t bit_off = (off % info->fix.line_length) * 8; >>>>>> - off_t bit_end = (end % info->fix.line_length) * 8; >>>>>> + off_t bit_off = (off % line_length) * 8; >>>>>> + off_t bit_end = (end % line_length) * 8; >>>>> Please scratch all these changes. The current code should work >>>>> as intended. Only the generic fbdev emulation uses this code and >>>>> it should really be moved there at some point. >>>> >>>> Are you meant that we should remove all these changes in >>>> drivers/gpu/drm/drm_fb_helper.c ? >>> As Daniel mentioned, there's the discussion in the other thread. I don't >>> want to reopen it here. Just to summarize: I'm not convinced that this >>> should be DRM code because it can be shared with other fbdev drivers. >>> >>> [...] >>> >>>>>> diff --git a/drivers/gpu/drm/drm_fbdev_generic.c >>>>>> b/drivers/gpu/drm/drm_fbdev_generic.c >>>>>> index 8e5148bf40bb..b057cfbba938 100644 >>>>>> --- a/drivers/gpu/drm/drm_fbdev_generic.c >>>>>> +++ b/drivers/gpu/drm/drm_fbdev_generic.c >>>>>> @@ -94,7 +94,7 @@ static int >>>>>> drm_fbdev_generic_helper_fb_probe(struct drm_fb_helper >>>>>> *fb_helper, >>>>>> fb_helper->buffer = buffer; >>>>>> fb_helper->fb = buffer->fb; >>>>>> - screen_size = buffer->gem->size; >>>>>> + screen_size = sizes->surface_height * buffer->fb->pitches[0]; >>> This has been bothering me over the weekend. And I think it's because >>> what we want the screen_size to be heigth * pitch, but the mmap'ed >>> memory is still at page granularity. Therefore... >>> >>> [...] >>>>>> screen_buffer = vzalloc(screen_size); >>> ... this line should explicitly allocate multiples of pages. Something >>> like >>> >>> /* allocate page-size multiples for mmap */ >>> vzalloc(PAGE_ALIGN(screen_size)) >>> >> I just thought about your instruction at here, thanks! >> >> But it is already page size aligned if we don't tough it. >> >> It is guaranteed by the GEM memory manger, >> >> so a previous patch tested by me, is turn out to be a extremely correct? >> >> We exposed a page size aligned buffer(even though it is larger than needed) >> is actually for mmap ? > mmap() is always page aligned, because that's the smallest size the cpu > pagetables can map. So there's fundamentally always a bit of memory at the > end of the buffer which logically is not part of the framebuffer memory. > And somehow we need to handle that to make sure we don't overflow. > -Daniel
Yeah, buffer allocating should be page size aligned,
A single page share the same caching property.
fbdev test use the `smem_len` member of `fix_info` to know the true size of the shadow screen buffer.
Exposing a large one actually allow the test writing to somewhere beyond the logically visible area.
I need to learn more and testing more to verify if there are still risks, I'll take a look.
Thanks for sharing the knowledge.
>> >>> It has not been a bug so far because vzalloc() always returns full pages >>> IIRC. It's still worth fixing. >>> >>> Best regards >>> Thomas >>> >>> >>>>>> if (!screen_buffer) { >>>>>> ret = -ENOMEM;
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