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SubjectRe: [PATCH v9 3/3] riscv: Use PUD/P4D/PGD pages for the linear mapping
On Fri, Mar 24, 2023 at 04:54:21PM +0100, Alexandre Ghiti wrote:
> During the early page table creation, we used to set the mapping for
> PAGE_OFFSET to the kernel load address: but the kernel load address is
> always offseted by PMD_SIZE which makes it impossible to use PUD/P4D/PGD
> pages as this physical address is not aligned on PUD/P4D/PGD size (whereas
> PAGE_OFFSET is).
>
> But actually we don't have to establish this mapping (ie set va_pa_offset)
> that early in the boot process because:
>
> - first, setup_vm installs a temporary kernel mapping and among other
> things, discovers the system memory,
> - then, setup_vm_final creates the final kernel mapping and takes
> advantage of the discovered system memory to create the linear
> mapping.
>
> During the first phase, we don't know the start of the system memory and
> then until the second phase is finished, we can't use the linear mapping at
> all and phys_to_virt/virt_to_phys translations must not be used because it
> would result in a different translation from the 'real' one once the final
> mapping is installed.
>
> So here we simply delay the initialization of va_pa_offset to after the
> system memory discovery. But to make sure noone uses the linear mapping
> before, we add some guard in the DEBUG_VIRTUAL config.
>
> Finally we can use PUD/P4D/PGD hugepages when possible, which will result
> in a better TLB utilization.
>
> Note that:
> - this does not apply to rv32 as the kernel mapping lies in the linear
> mapping.
> - we rely on the firmware to protect itself using PMP.
>
> Signed-off-by: Alexandre Ghiti <alexghiti@rivosinc.com>
> Acked-by: Rob Herring <robh@kernel.org> # DT bits
> ---
> arch/riscv/include/asm/page.h | 16 ++++++++++
> arch/riscv/mm/init.c | 58 +++++++++++++++++++++++++++++++----
> arch/riscv/mm/physaddr.c | 16 ++++++++++
> drivers/of/fdt.c | 11 ++++---
> 4 files changed, 90 insertions(+), 11 deletions(-)
>

Reviewed-by: Andrew Jones <ajones@ventanamicro.com>

Thanks,
drew

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