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SubjectRe: [RFC PATCH 1/1] sched/pelt: Introduce PELT multiplier
On Mon, Aug 29, 2022 at 02:23:17PM +0000, Quentin Perret wrote:

> I'll let folks in CC comment about their use-case in more details, but
> there's definitely been an interest in tuning this thing at run-time

An interest and it making sense are two very distinct things that bear
no relation to one another in any way.

> FWIW. Typically a larger half-life will be fine with predictable
> workloads with little inputs from users (e.g. fullscreen video playback)
> while a lower one can be preferred in highly interactive cases (games,

As per always; consider the combined workload.

> ...). The transient state is fun to reason about, but it really
> shouldn't be too common AFAIK.

Once you give away control there is no taking it back, and userspace
*will* do stupid things and expect unicorns.

> With that said I'd quite like to see numbers to back that claim.
> Measuring power while running a video (for instance) with various HL
> values should help. And similarly it shouldn't be too hard to get
> performance numbers.

I'm thinking this all needs far more than mere numbers to justify.

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