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SubjectRe: [PATCH v1 3/3] media: cedrus: Fix endless loop in cedrus_h265_skip_bits()
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Le vendredi 19 août 2022 à 06:16 +0200, Jernej Škrabec a écrit :
> Dne četrtek, 18. avgust 2022 ob 22:33:08 CEST je Nicolas Dufresne napisal(a):
> > From: Dmitry Osipenko <dmitry.osipenko@collabora.com>
> >
> > The busy status bit may never de-assert if number of programmed skip
> > bits is incorrect, resulting in a kernel hang because the bit is polled
> > endlessly in the code. Fix it by adding timeout for the bit-polling.
> > This problem is reproducible by setting the data_bit_offset field of
> > the HEVC slice params to a wrong value by userspace.
> >
> > Cc: stable@vger.kernel.org
> > Reported-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
> > Signed-off-by: Dmitry Osipenko <dmitry.osipenko@collabora.com>
> > Signed-off-by: Nicolas Dufresne <nicolas.dufresne@collabora.com>
>
> Fixes tag would be nice.
>
> > ---
> > drivers/staging/media/sunxi/cedrus/cedrus_h265.c | 6 ++++--
> > 1 file changed, 4 insertions(+), 2 deletions(-)
> >
> > diff --git a/drivers/staging/media/sunxi/cedrus/cedrus_h265.c
> > b/drivers/staging/media/sunxi/cedrus/cedrus_h265.c index
> > f703c585d91c5..f0bc118021b0a 100644
> > --- a/drivers/staging/media/sunxi/cedrus/cedrus_h265.c
> > +++ b/drivers/staging/media/sunxi/cedrus/cedrus_h265.c
> > @@ -227,6 +227,7 @@ static void cedrus_h265_pred_weight_write(struct
> > cedrus_dev *dev, static void cedrus_h265_skip_bits(struct cedrus_dev *dev,
> > int num) {
> > int count = 0;
> > + u32 reg;
> >
> > while (count < num) {
> > int tmp = min(num - count, 32);
> > @@ -234,8 +235,9 @@ static void cedrus_h265_skip_bits(struct cedrus_dev
> > *dev, int num) cedrus_write(dev, VE_DEC_H265_TRIGGER,
> > VE_DEC_H265_TRIGGER_FLUSH_BITS |
> > VE_DEC_H265_TRIGGER_TYPE_N_BITS(tmp));
> > - while (cedrus_read(dev, VE_DEC_H265_STATUS) &
> > VE_DEC_H265_STATUS_VLD_BUSY) - udelay(1);
> > +
> > + if (cedrus_wait_for(dev, VE_DEC_H265_STATUS,
> > VE_DEC_H265_STATUS_VLD_BUSY)) +
> dev_err_ratelimited(dev->dev, "timed out
> > waiting to skip bits\n");
>
> Reporting issue is nice, but better would be to propagate error, since there
> is no way to properly decode this slice if above code block fails.

This mimic what was already there, mind if we do that later ? The propagation is
doing to be a lot more intrusive.

>
> Best regards,
> Jernej
>
> >
> > count += tmp;
> > }
>
>
>
>

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