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SubjectRe: [PATCH v7 0/6] Proposal for a GPU cgroup controller
On Fri, May 13, 2022 at 9:13 AM Tejun Heo <tj@kernel.org> wrote:
>
> Hello,
>
> On Thu, May 12, 2022 at 08:43:52PM -0700, T.J. Mercier wrote:
> > > I'm actually happy I've asked this question, wasn't silly after all. I think the
> > > problem here is a naming issue. What you really are monitor is "video memory",
> > > which consist of a memory segment allocated to store data used to render images
> > > (its not always images of course, GPU an VPU have specialized buffers for their
> > > purpose).
> > >
> > > Whether this should be split between what is used specifically by the GPU
> > > drivers, the display drivers, the VPU (CODEC and pre/post-processor) or camera
> > > drivers is something that should be discussed. But in the current approach, you
> > > really meant Video memory as a superset of the above. Personally, I think
> > > generically (to de-Andronized your work), en-globing all video memory is
> > > sufficient. What I fail to understand is how you will manage to distinguished
> > > DMABuf Heap allocation (which are used outside of Android btw), from Video
> > > allocation or other type of usage. I'm sure non-video usage will exist in the
> > > future (think of machine learning, compute, other high bandwidth streaming
> > > thingy ...)
> > >
> > Ok thank you for pointing out the naming issue. The naming is a
> > consequence of the initial use case, but I guess it's too specific.
> > What I want out of this change is that android can track dmabufs that
> > come out of heaps, and drm can track gpu memory. But other drivers
> > could track different resources under different names. Imagine this
> > were called a buffer cgroup controller instead of a GPU cgroup
> > controller. Then the use component ("video memory") isn't tied up with
> > the name of the controller, but it's up to the name of the bucket the
> > resource is tracked under. I think this meets the needs of the two use
> > cases I'm aware of now, while leaving the door open to other future
> > needs. Really the controller is just enabling abstract named buckets
> > for tracking and eventually limiting a type of resource.
>
> So, there hasn't been whole lot of discussion w/ other GPU folks and what
> comes up still seems to indicate that we're still long way away from having
> a meaningful gpu controller.
>
Yes, and I would still be happy to collaborate.

> For your use case, would it make sense to just
> add dmabuf as a key to the misc controller?
>
Thanks for your suggestion. This almost works. "dmabuf" as a key could
work, but I'd actually like to account for each heap. Since heaps can
be dynamically added, I can't accommodate every potential heap name by
hardcoding registrations in the misc controller.

> I'm not sure it makes sense to
> push "gpu controller" forward if there's no conceptual consensus around what
> resources are.
>
> Thanks.
>
> --
> tejun

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