lkml.org 
[lkml]   [2022]   [Oct]   [17]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
 
Messages in this thread
Patch in this message
/
Date
From
SubjectRe: [PATCH v7 2/2] input: add Qualcomm SPMI haptics driver
Hi Caleb,

On Sat, Oct 15, 2022 at 05:30:56PM +0000, Caleb Connolly wrote:
> Add support for the haptics found in pmi8998 and related PMICs.
> Based on the ff-memless interface. Currently this driver provides
> a partial implementation of hardware features.
>
> This driver only supports LRAs (Linear Resonant Actuators) in the "buffer"
> mode with a single wave pattern.
>
> Signed-off-by: Caleb Connolly <caleb@connolly.tech>
> ---
> drivers/input/misc/Kconfig | 15 +
> drivers/input/misc/Makefile | 1 +
> drivers/input/misc/qcom-pmi8998-haptics.c | 690 ++++++++++++++++++++++
> 3 files changed, 706 insertions(+)
> create mode 100644 drivers/input/misc/qcom-pmi8998-haptics.c
>
> diff --git a/drivers/input/misc/Kconfig b/drivers/input/misc/Kconfig
> index a18ab7358d8f..608a64fa7914 100644
> --- a/drivers/input/misc/Kconfig
> +++ b/drivers/input/misc/Kconfig
> @@ -186,6 +186,21 @@ config INPUT_PMIC8XXX_PWRKEY
> To compile this driver as a module, choose M here: the
> module will be called pmic8xxx-pwrkey.
>
> +config INPUT_QCOM_PMI8998_HAPTICS
> + tristate "Qualcomm SPMI HAPTICS"
> + depends on ARCH_QCOM || COMPILE_TEST
> + depends on MFD_PM8XXX || MFD_SPMI_PMIC || COMPILE_TEST
> + select INPUT_FF_MEMLESS
> + help
> + This option enables support for the haptics found in pmi8998 and
> + related PMICs. Based on the ff-memless interface.
> +
> + This driver is for hardware too new for the INPUT_PM8XXX_VIBRATOR
> + driver.
> +
> + To compile this driver as module, choose M here: the
> + module will be called qcom_pmi8998_haptics.
> +
> config INPUT_SPARCSPKR
> tristate "SPARC Speaker support"
> depends on PCI && SPARC64
> diff --git a/drivers/input/misc/Makefile b/drivers/input/misc/Makefile
> index 28dfc444f0a9..039d0a97f2f4 100644
> --- a/drivers/input/misc/Makefile
> +++ b/drivers/input/misc/Makefile
> @@ -65,6 +65,7 @@ obj-$(CONFIG_INPUT_PMIC8XXX_PWRKEY) += pmic8xxx-pwrkey.o
> obj-$(CONFIG_INPUT_POWERMATE) += powermate.o
> obj-$(CONFIG_INPUT_PWM_BEEPER) += pwm-beeper.o
> obj-$(CONFIG_INPUT_PWM_VIBRA) += pwm-vibra.o
> +obj-$(CONFIG_INPUT_QCOM_PMI8998_HAPTICS)+= qcom-pmi8998-haptics.o
> obj-$(CONFIG_INPUT_RAVE_SP_PWRBUTTON) += rave-sp-pwrbutton.o
> obj-$(CONFIG_INPUT_RB532_BUTTON) += rb532_button.o
> obj-$(CONFIG_INPUT_REGULATOR_HAPTIC) += regulator-haptic.o
> diff --git a/drivers/input/misc/qcom-pmi8998-haptics.c b/drivers/input/misc/qcom-pmi8998-haptics.c
> new file mode 100644
> index 000000000000..e9eec2d9de2d
> --- /dev/null
> +++ b/drivers/input/misc/qcom-pmi8998-haptics.c
> @@ -0,0 +1,690 @@
> +// SPDX-License-Identifier: GPL-2.0-only
> +/*
> + * Copyright (c) 2022, Caleb Connolly <caleb@connolly.tech>
> + * Qualcomm QPMI haptics driver for pmi8998 and related PMICs.
> + */
> +
> +#include <linux/bits.h>
> +#include <linux/bitfield.h>
> +#include <linux/errno.h>
> +#include <linux/input.h>
> +#include <linux/interrupt.h>
> +#include <linux/kernel.h>
> +#include <linux/log2.h>
> +#include <linux/minmax.h>
> +#include <linux/module.h>
> +#include <linux/of.h>
> +#include <linux/of_device.h>
I do not think you need this. Or the include above. For just
of_device_id you need linux/mod_devicetable.h.


> +#include <linux/platform_device.h>
> +#include <linux/regmap.h>
> +#include <linux/time.h>
> +#include <linux/types.h>
> +
> +// clang-format off
> +#define HAP_STATUS_1_REG 0x0A
> +#define HAP_BUSY_BIT BIT(1)
> +#define SC_FLAG_BIT BIT(3)
> +#define AUTO_RES_ERROR_BIT BIT(4)
> +
> +#define HAP_LRA_AUTO_RES_LO_REG 0x0B
> +#define HAP_LRA_AUTO_RES_HI_REG 0x0C
> +
> +#define HAP_EN_CTL_REG 0x46
> +#define HAP_EN_BIT BIT(7)
> +
> +#define HAP_EN_CTL2_REG 0x48
> +#define BRAKE_EN_BIT BIT(0)
> +
> +#define HAP_AUTO_RES_CTRL_REG 0x4B
> +#define AUTO_RES_EN_BIT BIT(7)
> +#define AUTO_RES_ERR_RECOVERY_BIT BIT(3)
> +#define AUTO_RES_EN_FLAG_BIT BIT(0)
> +
> +#define HAP_CFG1_REG 0x4C
> +#define HAP_ACT_TYPE_MASK BIT(0)
> +
> +#define HAP_CFG2_REG 0x4D
> +#define HAP_LRA_RES_TYPE_MASK BIT(0)
> +
> +#define HAP_SEL_REG 0x4E
> +#define HAP_WF_SOURCE_MASK GENMASK(5, 4)
> +#define HAP_WF_SOURCE_SHIFT 4
> +
> +#define HAP_LRA_AUTO_RES_REG 0x4F
> +#define LRA_AUTO_RES_MODE_MASK GENMASK(6, 4)
> +#define LRA_AUTO_RES_MODE_SHIFT 4
> +#define LRA_HIGH_Z_MASK GENMASK(3, 2)
> +#define LRA_HIGH_Z_SHIFT 2
> +#define LRA_RES_CAL_MASK GENMASK(1, 0)
> +#define HAP_RES_CAL_PERIOD_MIN 4
> +#define HAP_RES_CAL_PERIOD_MAX 32
> +
> +#define HAP_VMAX_CFG_REG 0x51
> +#define HAP_VMAX_OVD_BIT BIT(6)
> +#define HAP_VMAX_MASK GENMASK(5, 1)
> +#define HAP_VMAX_SHIFT 1
> +
> +#define HAP_ILIM_CFG_REG 0x52
> +#define HAP_ILIM_SEL_MASK BIT(0)
> +#define HAP_ILIM_400_MA 0
> +#define HAP_ILIM_800_MA 1
> +
> +#define HAP_SC_DEB_REG 0x53
> +#define HAP_SC_DEB_MASK GENMASK(2, 0)
> +#define HAP_SC_DEB_CYCLES_MIN 0
> +#define HAP_DEF_SC_DEB_CYCLES 8
> +#define HAP_SC_DEB_CYCLES_MAX 32
> +
> +#define HAP_RATE_CFG1_REG 0x54
> +#define HAP_RATE_CFG1_MASK GENMASK(7, 0)
> +#define HAP_RATE_CFG2_SHIFT 8 // As CFG2 is the most significant byte
> +
> +#define HAP_RATE_CFG2_REG 0x55
> +#define HAP_RATE_CFG2_MASK GENMASK(3, 0)
> +
> +#define HAP_SC_CLR_REG 0x59
> +#define SC_CLR_BIT BIT(0)
> +
> +#define HAP_BRAKE_REG 0x5C
> +#define HAP_BRAKE_PAT_MASK 0x3
> +
> +#define HAP_WF_REPEAT_REG 0x5E
> +#define WF_REPEAT_MASK GENMASK(6, 4)
> +#define WF_REPEAT_SHIFT 4
> +#define WF_REPEAT_MIN 1
> +#define WF_REPEAT_MAX 128
> +#define WF_S_REPEAT_MASK GENMASK(1, 0)
> +#define WF_S_REPEAT_MIN 1
> +#define WF_S_REPEAT_MAX 8
> +
> +#define HAP_WF_S1_REG 0x60
> +#define HAP_WF_SIGN_BIT BIT(7)
> +#define HAP_WF_OVD_BIT BIT(6)
> +#define HAP_WF_SAMP_MAX GENMASK(5, 1)
> +#define HAP_WF_SAMPLE_LEN 8
> +
> +#define HAP_PLAY_REG 0x70
> +#define HAP_PLAY_BIT BIT(7)
> +#define HAP_PAUSE_BIT BIT(0)
> +
> +#define HAP_SEC_ACCESS_REG 0xD0
> +#define HAP_SEC_ACCESS_UNLOCK 0xA5
> +
> +#define HAP_TEST2_REG 0xE3
> +
> +
> +#define HAP_VMAX_MIN_MV 116
> +#define HAP_VMAX_MAX_MV 3596
> +#define HAP_VMAX_MAX_MV_STRONG 3596
> +
> +#define HAP_WAVE_PLAY_RATE_MIN_US 0
> +#define HAP_WAVE_PLAY_RATE_MAX_US 20475
> +#define HAP_WAVE_PLAY_TIME_MAX_MS 15000
> +
> +#define AUTO_RES_ERR_POLL_TIME_NS (20 * NSEC_PER_MSEC)
> +#define HAPTICS_BACK_EMF_DELAY_US 20000
> +
> +#define HAP_BRAKE_PAT_LEN 4
> +#define HAP_WAVE_SAMP_LEN 8
> +#define NUM_WF_SET 4
> +#define HAP_WAVE_SAMP_SET_LEN (HAP_WAVE_SAMP_LEN * NUM_WF_SET)
> +#define HAP_RATE_CFG_STEP_US 5
> +
> +#define SC_MAX_COUNT 5
> +#define SC_COUNT_RST_DELAY_US 1000000
> +
> +// Actuator types

I still prefer old C style comments /* ... */
> +#define HAP_TYPE_LRA 0
> +#define HAP_TYPE_ERM 1
> +
> +// LRA Wave type
> +#define HAP_WAVE_SINE 0
> +#define HAP_WAVE_SQUARE 1
> +
> +// Play modes
> +#define HAP_PLAY_DIRECT 0
> +#define HAP_PLAY_BUFFER 1
> +#define HAP_PLAY_AUDIO 2
> +#define HAP_PLAY_PWM 3
> +
> +#define HAP_PLAY_MAX HAP_PLAY_PWM
> +
> +// Auto resonance type
> +#define HAP_AUTO_RES_NONE 0
> +#define HAP_AUTO_RES_ZXD 1
> +#define HAP_AUTO_RES_QWD 2
> +#define HAP_AUTO_RES_MAX_QWD 3
> +#define HAP_AUTO_RES_ZXD_EOP 4
> +// clang-format on
> +
> +static const uint8_t default_brake_pattern[] = {

u8 (u16, u32) in kernel code not exposed to userspace.

> + 0x3, 0x3, 0x3, 0x3, 0x3,
> +};
> +
> +static const uint8_t wave_sample_pattern[] = {
> + 0x7e, 0x7e, 0x28, 0x28, 0x28, 0x28, 0x28, 0x28,
> +};
> +
> +/**
> + * struct spmi_haptics - struct for spmi haptics data.
> + *
> + * @dev: Our device parent.
> + * @regmap: Register map for the hardware block.
> + * @input: The input device used to receive events.
> + * @work: Work struct to play effects.
> + * @base: Base address of the regmap.
> + * @play_irq: Fired to load the next wave pattern.
> + * @sc_irq: Short circuit irq.
> + * @last_sc_time: Time since the short circuit IRQ last fired.
> + * @sc_count: Number of times the short circuit IRQ has fired in this interval.
> + * @actuator_type: The type of actuator in use.
> + * @wave_shape: The shape of the waves to use (sine or square).
> + * @play_mode: The play mode to use (direct, buffer, pwm, audio).
> + * @vmax: Max voltage to use when playing.
> + * @current_limit: The current limit for this hardware (400mA or 800mA).
> + * @play_wave_rate: The wave rate to use for this hardware.
> + * @play_lock: Lock to be held when updating the hardware state.
> + */
> +struct spmi_haptics {
> + struct device *dev;
> + struct regmap *regmap;
> + struct input_dev *input;
> + struct work_struct work;
> + uint32_t base;
> +
> + int play_irq;
> + int sc_irq;
> + ktime_t last_sc_time;
> + uint8_t sc_count;
> +
> + uint8_t actuator_type;
> + uint8_t wave_shape;
> + uint8_t play_mode;
> + uint32_t vmax;
> + uint32_t current_limit;
> + uint32_t play_wave_rate;
> + struct mutex play_lock;
> +};
> +
> +static int haptics_write_vmax(struct spmi_haptics *haptics)
> +{
> + uint8_t val = 0;
> + uint32_t vmax_mv = haptics->vmax;
> +
> + vmax_mv = clamp_t(uint32_t, vmax_mv, HAP_VMAX_MIN_MV, HAP_VMAX_MAX_MV);
> + vmax_mv = DIV_ROUND_CLOSEST(vmax_mv, HAP_VMAX_MIN_MV);
> +
> + val = FIELD_PREP(HAP_VMAX_MASK, vmax_mv);
> +
> + return regmap_update_bits(haptics->regmap,
> + haptics->base + HAP_VMAX_CFG_REG,
> + HAP_VMAX_MASK | HAP_WF_OVD_BIT, val);
> +}
> +
> +static int haptics_module_enable(struct spmi_haptics *haptics, bool enable)
> +{
> + return regmap_update_bits(haptics->regmap,
> + haptics->base + HAP_EN_CTL_REG, HAP_EN_BIT,
> + enable ? HAP_EN_BIT : 0);
> +}
> +
> +static int haptics_play(struct spmi_haptics *haptics, bool play)
> +{
> + return regmap_update_bits(haptics->regmap, haptics->base + HAP_PLAY_REG,
> + HAP_PLAY_BIT | HAP_PAUSE_BIT,
> + play ? HAP_PLAY_BIT : 0);
> +}
> +
> +static bool is_haptics_module_enabled(struct spmi_haptics *haptics)
> +{
> + uint32_t val;
> +
> + regmap_read(haptics->regmap, haptics->base + HAP_EN_CTL_REG, &val);
> + return !!val;
> +}
> +
> +/*
> + * This IRQ is fired to tell us to load the next wave sample set.
> + * As we only currently support a single sample set, it's unused.
> + */
> +static irqreturn_t haptics_play_irq(int irq, void *data)
> +{
> + struct spmi_haptics *haptics = data;
> +
> + dev_dbg(haptics->dev, "play_irq triggered");
> +
> + return IRQ_HANDLED;
> +}
> +
> +/*
> + * Fires every ~50ms whilst the haptics are active.
> + * If the SC_FLAG_BIT is set then that means there isn't a short circuit
> + * and we just need to clear the IRQ to indicate that the device should
> + * keep vibrating.
> + *
> + * Otherwise, it means a short circuit situation has occurred.
> + */
> +static irqreturn_t haptics_sc_irq(int irq, void *data)
> +{
> + struct spmi_haptics *haptics = data;
> + int ret;
> + uint32_t val;
> + long sc_delta_time_us;
> + ktime_t temp;
> +
> + mutex_lock(&haptics->play_lock);
> +
> + ret = regmap_read(haptics->regmap, haptics->base + HAP_STATUS_1_REG,
> + &val);

Temporary variables that either hold en error code or 0 for success are
better called "error" or "err".

> + if (ret)
> + goto out;
> +
> + if (!(val & SC_FLAG_BIT)) {
> + haptics->sc_count = 0;
> + goto out;
> + }
> +
> + temp = ktime_get();
> + sc_delta_time_us = ktime_us_delta(temp, haptics->last_sc_time);
> + haptics->last_sc_time = temp;
> +
> + if (sc_delta_time_us > SC_COUNT_RST_DELAY_US)
> + haptics->sc_count = 0;
> + else
> + haptics->sc_count++;
> +
> + ret = regmap_update_bits(haptics->regmap,
> + haptics->base + HAP_SC_CLR_REG, SC_CLR_BIT,
> + SC_CLR_BIT);
> + if (ret)
> + goto out;
> +
> + if (haptics->sc_count > SC_MAX_COUNT) {
> + cancel_work_sync(&haptics->work);
> + dev_err(haptics->dev,
> + "Short circuit persists, disabling haptics\n");
> + ret = haptics_module_enable(haptics, false);
> + if (ret)
> + dev_err(haptics->dev, "Error disabling module, rc=%d\n",
> + ret);
> + }
> +
> +out:
> + mutex_unlock(&haptics->play_lock);
> + return IRQ_HANDLED;
> +}
> +
> +static int haptics_vibrate(struct spmi_haptics *haptics)
> +{
> + int ret;
> +
> + if (haptics->sc_count > SC_MAX_COUNT) {
> + dev_err(haptics->dev, "Can't play while in short circuit");
> + return -EINVAL;
> + }
> +
> + ret = haptics_write_vmax(haptics);
> + if (ret)
> + return ret;
> +
> + ret = haptics_module_enable(haptics, true);
> + if (ret) {
> + dev_err(haptics->dev, "Error enabling module, ret=%d\n", ret);
> + return ret;
> + }
> +
> + ret = haptics_play(haptics, true);
> + if (ret) {
> + dev_err(haptics->dev, "Error enabling play, ret=%d\n", ret);
> + return ret;
> + }
> +
> + return ret;
> +}
> +
> +static int haptics_stop_vibrate(struct spmi_haptics *haptics)
> +{
> + int ret;
> +
> + ret = haptics_play(haptics, false);
> + if (ret) {
> + dev_err(haptics->dev, "Error disabling play, ret=%d\n", ret);
> + return ret;
> + }
> +
> + ret = haptics_module_enable(haptics, false);
> + if (ret) {
> + dev_err(haptics->dev, "Error disabling module, ret=%d\n", ret);
> + return ret;
> + }
> +
> + return ret;

return 0;

> +}
> +
> +static void haptics_play_stop_work(struct work_struct *work)
> +{
> + struct spmi_haptics *haptics =
> + container_of(work, struct spmi_haptics, work);
> +
> + int ret;
> +
> + mutex_lock(&haptics->play_lock);
> +
> + if (!is_haptics_module_enabled(haptics) && haptics->vmax)
> + ret = haptics_vibrate(haptics);
> + else
> + ret = haptics_stop_vibrate(haptics);
> + if (ret)
> + dev_err(haptics->dev, "Error setting haptics, ret=%d", ret);
> +
> + mutex_unlock(&haptics->play_lock);
> +}
> +
> +static int spmi_haptics_play_effect(struct input_dev *dev, void *data,
> + struct ff_effect *effect)
> +{
> + struct spmi_haptics *haptics = input_get_drvdata(dev);
> + uint32_t magnitude;
> +
> + dev_dbg(haptics->dev, "%s: Rumbling with strong: %d and weak: %d",
> + __func__, effect->u.rumble.strong_magnitude,
> + effect->u.rumble.weak_magnitude);
> +
> + magnitude = effect->u.rumble.strong_magnitude >> 8;
> + if (!magnitude)
> + magnitude = effect->u.rumble.weak_magnitude >> 10;
> +
> + if (!magnitude)
> + haptics->vmax = 0;
> + else
> + haptics->vmax =
> + ((HAP_VMAX_MAX_MV - HAP_VMAX_MIN_MV) * magnitude) /
> + 100 +
> + HAP_VMAX_MIN_MV;
> +
> + schedule_work(&haptics->work);
> +
> + return 0;
> +}
> +
> +/**
> + * spmi_haptics_close - callback for input device close
> + * @dev: input device pointer
> + *
> + * Turns off the vibrator.
> + */
> +static void spmi_haptics_close(struct input_dev *dev)
> +{
> + struct spmi_haptics *haptics = input_get_drvdata(dev);
> +
> + cancel_work_sync(&haptics->work);
> + haptics->vmax = 0;
> +
> + if (is_haptics_module_enabled(haptics))
> + haptics_stop_vibrate(haptics);
> +}
> +
> +static int haptics_write_brake_pattern(struct spmi_haptics *haptics,
> + const uint8_t *brake_pattern)
> +{
> + int ret, i;
> + uint8_t val = 0;
> +
> + for (i = HAP_BRAKE_PAT_LEN - 1; i >= 0; i--)
> + val |= FIELD_PREP(HAP_BRAKE_PAT_MASK, brake_pattern[i])
> + << (i * 2);
> +
> + ret = regmap_update_bits(haptics->regmap, haptics->base + HAP_BRAKE_REG,
> + 0xff, val);
> +
> + return ret ?:
> + regmap_update_bits(haptics->regmap,
> + haptics->base + HAP_EN_CTL2_REG,
> + BRAKE_EN_BIT, BRAKE_EN_BIT);
> +}
> +
> +static int haptics_init(struct spmi_haptics *haptics)
> +{
> + int ret;
> + uint8_t val, mask;
> + uint16_t play_rate;
> +
> + ret = regmap_update_bits(haptics->regmap, haptics->base + HAP_CFG1_REG,
> + HAP_ACT_TYPE_MASK, haptics->actuator_type);
> + if (ret)
> + return ret;
> +
> + /*
> + * Configure auto resonance
> + * see qpnp_haptics_lra_auto_res_config downstream
> + * This is greatly simplified.
> + */
> + val = FIELD_PREP(LRA_RES_CAL_MASK, ilog2(32 / HAP_RES_CAL_PERIOD_MIN)) |
> + FIELD_PREP(LRA_AUTO_RES_MODE_MASK, HAP_AUTO_RES_ZXD_EOP) |
> + FIELD_PREP(LRA_HIGH_Z_MASK, 1);
> + mask = LRA_AUTO_RES_MODE_MASK | LRA_HIGH_Z_MASK | LRA_RES_CAL_MASK;
> +
> + ret = regmap_update_bits(haptics->regmap,
> + haptics->base + HAP_LRA_AUTO_RES_REG, mask,
> + val);
> + if (ret)
> + return ret;
> +
> + val = FIELD_PREP(HAP_WF_SOURCE_MASK, haptics->play_mode);
> + ret = regmap_update_bits(haptics->regmap, haptics->base + HAP_SEL_REG,
> + HAP_WF_SOURCE_MASK, val);
> + if (ret)
> + return ret;
> +
> + ret = regmap_update_bits(haptics->regmap,
> + haptics->base + HAP_ILIM_CFG_REG,
> + HAP_ILIM_SEL_MASK, haptics->current_limit);
> + if (ret)
> + return ret;
> +
> + /* Configure the debounce for short-circuit detection. */
> + ret = regmap_update_bits(haptics->regmap,
> + haptics->base + HAP_SC_DEB_REG,
> + HAP_SC_DEB_MASK, HAP_SC_DEB_CYCLES_MAX);
> + if (ret)
> + return ret;
> +
> + ret = regmap_update_bits(haptics->regmap, haptics->base + HAP_CFG2_REG,
> + HAP_LRA_RES_TYPE_MASK, haptics->wave_shape);
> + if (ret)
> + return ret;
> +
> + /*
> + * Configure RATE_CFG1 and RATE_CFG2 registers.
> + * Note: For ERM (unsupported) these registers act as play rate and
> + * for LRA these represent resonance period
> + */
> + play_rate = haptics->play_wave_rate / HAP_RATE_CFG_STEP_US;
> + val = FIELD_PREP(HAP_RATE_CFG1_MASK, play_rate);
> + ret = regmap_update_bits(haptics->regmap,
> + haptics->base + HAP_RATE_CFG1_REG,
> + HAP_RATE_CFG1_MASK, val);
> + val = FIELD_PREP(HAP_RATE_CFG2_MASK, play_rate >> 8);
> + ret = ret ?:
> + regmap_update_bits(haptics->regmap,
> + haptics->base + HAP_RATE_CFG2_REG,
> + HAP_RATE_CFG1_MASK, val);
> + if (ret)
> + return ret;
> +
> + ret = haptics_write_brake_pattern(haptics, default_brake_pattern);
> + if (ret)
> + return ret;
> +
> + /* Currently this is the only supported play mode */
> + if (haptics->play_mode == HAP_PLAY_BUFFER) {
> + /* zero repeats and zero sample repeats */
> + val = FIELD_PREP(WF_REPEAT_MASK, 0) |
> + FIELD_PREP(WF_S_REPEAT_MASK, 0);
> + ret = regmap_update_bits(haptics->regmap,
> + haptics->base + HAP_WF_REPEAT_REG,
> + WF_REPEAT_MASK | WF_S_REPEAT_MASK,
> + val);
> + if (ret)
> + return ret;
> +
> + ret = regmap_bulk_write(haptics->regmap,
> + haptics->base + HAP_WF_S1_REG,
> + wave_sample_pattern, HAP_WAVE_SAMP_LEN);
> + if (ret)
> + return ret;
> + }
> +
> + return 0;
> +}
> +
> +static int spmi_haptics_probe(struct platform_device *pdev)
> +{
> + struct spmi_haptics *haptics;
> + struct input_dev *input_dev;
> + int ret, irq;
> +
> + haptics = devm_kzalloc(&pdev->dev, sizeof(*haptics), GFP_KERNEL);
> + if (!haptics)
> + return -ENOMEM;
> +
> + haptics->regmap = dev_get_regmap(pdev->dev.parent, NULL);
> + if (!haptics->regmap)
> + return -ENODEV;
> +
> + haptics->dev = &pdev->dev;
> +
> + platform_set_drvdata(pdev, haptics);
> +
> + ret = device_property_read_u32(haptics->dev, "reg", &haptics->base);
> + if (ret)
> + return dev_err_probe(haptics->dev, ret,
> + "Couldn't read base address");

Please use normal dev_err() in input code.

> +
> + /* This is the only currently supported configuration, these values
> + * are left to allow future additions
> + */
> + haptics->actuator_type = HAP_TYPE_LRA;
> + haptics->play_mode = HAP_PLAY_BUFFER;
> + haptics->wave_shape = HAP_WAVE_SINE;
> + haptics->current_limit = HAP_ILIM_400_MA;
> +
> + ret = device_property_read_u32(haptics->dev, "qcom,wave-play-rate-us",
> + &haptics->play_wave_rate);
> + if (ret)
> + return dev_err_probe(haptics->dev, ret,
> + "qcom,wave-play-rate-us is required\n");
> +
> + INIT_WORK(&haptics->work, haptics_play_stop_work);
> +
> + ret = haptics_init(haptics);
> + if (ret)
> + return ret;
> +
> + input_dev = devm_input_allocate_device(&pdev->dev);
> + if (!input_dev)
> + return -ENOMEM;
> +
> + input_dev->name = "spmi_haptics";
> + input_dev->id.version = 1;
> + input_dev->close = spmi_haptics_close;
> + input_set_drvdata(input_dev, haptics);
> +
> + haptics->input = input_dev;
> +
> + /* In the future this should become FF_PERIODIC */
> + input_set_capability(haptics->input, EV_FF, FF_RUMBLE);
> +
> + ret = input_ff_create_memless(input_dev, NULL,
> + spmi_haptics_play_effect);
> + if (ret)
> + return dev_err_probe(
> + &pdev->dev, ret,
> + "Couldn't register haptics as EV_FF device\n");
> +
> + ret = input_register_device(input_dev);
> + if (ret)
> + return dev_err_probe(&pdev->dev, ret,
> + "Couldn't register input device\n");
> +
> + /* NOTE: the play IRQ is only used for buffer mode */
> + irq = platform_get_irq_byname(pdev, "play");
> + if (irq < 0) {
> + return dev_err_probe(&pdev->dev, irq,
> + "Unable to get play irq\n");
> + }
> + ret = devm_request_threaded_irq(haptics->dev, irq, NULL,
> + haptics_play_irq, IRQF_ONESHOT,
> + "haptics_play_irq", haptics);

Does this one need to be threaded given that the handler is a dummy?

> + if (ret)
> + return dev_err_probe(haptics->dev, ret,
> + "Couldn't request play irq\n");
> +
> + irq = platform_get_irq_byname(pdev, "short");
> + if (irq < 0)
> + return dev_err_probe(&pdev->dev, irq,
> + "Unable to get short circut irq\n");
> + ret = devm_request_threaded_irq(haptics->dev, irq, NULL, haptics_sc_irq,
> + IRQF_ONESHOT, "haptics_short_irq",
> + haptics);
> + if (ret)
> + return dev_err_probe(haptics->dev, ret,
> + "Couldn't request short circuit irq\n");
> +
> + mutex_init(&haptics->play_lock);

This seems way too late. You want to initialize mutex pretty much after
you allocated memory.

> +
> + return 0;
> +}
> +
> +static int __maybe_unused spmi_haptics_suspend(struct device *dev)

I think with the latest changes to how PM calls are done you do not need
to mark it as __maybe_unused. See 4f35adaee07d182a4a7ef6b960c614ff3c5b4090
for examples/details.

> +{
> + struct spmi_haptics *haptics = dev_get_drvdata(dev);
> +
> + cancel_work_sync(&haptics->work);
> + haptics_stop_vibrate(haptics);
> +
> + return 0;
> +}
> +
> +static SIMPLE_DEV_PM_OPS(spmi_haptics_pm_ops, spmi_haptics_suspend, NULL);
> +
> +static int spmi_haptics_remove(struct platform_device *pdev)
> +{
> + struct spmi_haptics *haptics = dev_get_drvdata(&pdev->dev);
> +
> + cancel_work_sync(&haptics->work);

Are we sure this is needed? Input core should call spmi_haptics_close()
if the device has been opened, otherwise there should not be work in
flight anyway.

> + mutex_destroy(&haptics->play_lock);

I really do not see the reason for calling mutex_destroy().

> + input_unregister_device(haptics->input);

This is not needed, devm-managed input device will be unregistered
properly.

> +
> + return 0;
> +}
> +
> +static void spmi_haptics_shutdown(struct platform_device *pdev)
> +{
> + struct spmi_haptics *haptics = dev_get_drvdata(&pdev->dev);
> +
> + cancel_work_sync(&haptics->work);
> + haptics_stop_vibrate(haptics);
> +}
> +
> +static const struct of_device_id spmi_haptics_match_table[] = {
> + { .compatible = "qcom,pmi8998-haptics" },
> + {}
> +};
> +MODULE_DEVICE_TABLE(of, spmi_haptics_match_table);
> +
> +static struct platform_driver spmi_haptics_driver = {
> + .probe = spmi_haptics_probe,
> + .remove = spmi_haptics_remove,
> + .shutdown = spmi_haptics_shutdown,
> + .driver = {
> + .name = "spmi-haptics",
> + .pm = &spmi_haptics_pm_ops,
> + .of_match_table = spmi_haptics_match_table,
> + },
> +};
> +module_platform_driver(spmi_haptics_driver);
> +
> +MODULE_DESCRIPTION("spmi haptics driver using ff-memless framework");
> +MODULE_LICENSE("GPL");
> +MODULE_AUTHOR("Caleb Connolly <caleb@connolly.tech>");
> --
> 2.38.0
>
>

Thanks.

--
Dmitry

\
 
 \ /
  Last update: 2022-10-17 06:05    [W:0.665 / U:0.244 seconds]
©2003-2020 Jasper Spaans|hosted at Digital Ocean and TransIP|Read the blog|Advertise on this site