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SubjectRe: [PATCH v2 3/3] media: docs: dev-stateless-decoder: Document frame type flags
From
25.01.2022 23:37, Nicolas Dufresne пишет:
> Le dimanche 16 janvier 2022 à 21:55 +0300, Dmitry Osipenko a écrit :
>> Document that frame type flags must be set for the coded buffer.
>> Decoders, like NVIDIA Tegra h264 decoder for example, won't work
>> properly without these flags.
>>
>> Signed-off-by: Dmitry Osipenko <digetx@gmail.com>
>> ---
>> .../userspace-api/media/v4l/dev-stateless-decoder.rst | 3 +++
>> 1 file changed, 3 insertions(+)
>>
>> diff --git a/Documentation/userspace-api/media/v4l/dev-stateless-decoder.rst b/Documentation/userspace-api/media/v4l/dev-stateless-decoder.rst
>> index 4a26646eeec5..845f4481d34f 100644
>> --- a/Documentation/userspace-api/media/v4l/dev-stateless-decoder.rst
>> +++ b/Documentation/userspace-api/media/v4l/dev-stateless-decoder.rst
>> @@ -271,6 +271,9 @@ A typical frame would thus be decoded using the following sequence:
>> we are not sure that the current decode request is the last one needed
>> to produce a fully decoded frame, then
>> ``V4L2_BUF_FLAG_M2M_HOLD_CAPTURE_BUF`` must also be set.
>> + ``V4L2_BUF_FLAG_KEYFRAME``, ``V4L2_BUF_FLAG_PFRAME`` and
>> + ``V4L2_BUF_FLAG_BFRAME`` must be set if relevant to the coded
>> + format.
>
> I think I would rather keep this in the CODEC specific APIs (BFrame being an
> MPEG specific concept). If I knew about this before we made the API final, I
> would have added the slice_type bitstream parameter in the
> v4l2_h264_decode_params structure. But as the types are rather limited, I would
> preserve our "reservered" space and make that part of the
> V4L2_H264_DECODE_PARAM_FLAGS_{} instead. Do you also need that for HEVC ? (do
> you have HEVC on that generation of tegra ?)

That generation of Tegra doesn't support HEVC. I'll try to move frame
type to v4l2_h264_decode_params, thank you.

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