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Subject[PATCH v3 4/4] sched: adjust sleeper credit for SCHED_IDLE entities
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Give reduced sleeper credit to SCHED_IDLE entities. As a result, woken
SCHED_IDLE entities will take longer to preempt normal entities.

The benefit of this change is to make it less likely that a newly woken
SCHED_IDLE entity will preempt a short-running normal entity before it
blocks.

We still give a small sleeper credit to SCHED_IDLE entities, so that
idle<->idle competition retains some fairness.

Example: With HZ=1000, spawned four threads affined to one cpu, one of
which was set to SCHED_IDLE. Without this patch, wakeup latency for the
SCHED_IDLE thread was ~1-2ms, with the patch the wakeup latency was
~5ms.

Signed-off-by: Josh Don <joshdon@google.com>
---
kernel/sched/fair.c | 7 ++++++-
1 file changed, 6 insertions(+), 1 deletion(-)

diff --git a/kernel/sched/fair.c b/kernel/sched/fair.c
index 31f40aa005b9..aa9c046d2aab 100644
--- a/kernel/sched/fair.c
+++ b/kernel/sched/fair.c
@@ -4230,7 +4230,12 @@ place_entity(struct cfs_rq *cfs_rq, struct sched_entity *se, int initial)

/* sleeps up to a single latency don't count. */
if (!initial) {
- unsigned long thresh = sysctl_sched_latency;
+ unsigned long thresh;
+
+ if (se_is_idle(se))
+ thresh = sysctl_sched_min_granularity;
+ else
+ thresh = sysctl_sched_latency;

/*
* Halve their sleep time's effect, to allow
--
2.33.0.rc2.250.ged5fa647cd-goog
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