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SubjectRe: [PATCH 0/4] Add dynamic iommu backed bounce buffers
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On 2021-07-08 10:29, Joerg Roedel wrote:
> Adding Robin too.
>
> On Wed, Jul 07, 2021 at 04:55:01PM +0900, David Stevens wrote:
>> Add support for per-domain dynamic pools of iommu bounce buffers to the
>> dma-iommu API. This allows iommu mappings to be reused while still
>> maintaining strict iommu protection. Allocating buffers dynamically
>> instead of using swiotlb carveouts makes per-domain pools more amenable
>> on systems with large numbers of devices or where devices are unknown.

But isn't that just as true for the currently-supported case? All you
need is a large enough Thunderbolt enclosure and you could suddenly plug
in a dozen untrusted GPUs all wanting to map hundreds of megabytes of
memory. If there's a real concern worth addressing, surely it's worth
addressing properly for everyone.

>> When enabled, all non-direct streaming mappings below a configurable
>> size will go through bounce buffers. Note that this means drivers which
>> don't properly use the DMA API (e.g. i915) cannot use an iommu when this
>> feature is enabled. However, all drivers which work with swiotlb=force
>> should work.
>>
>> Bounce buffers serve as an optimization in situations where interactions
>> with the iommu are very costly. For example, virtio-iommu operations in
>> a guest on a linux host require a vmexit, involvement the VMM, and a
>> VFIO syscall. For relatively small DMA operations, memcpy can be
>> significantly faster.

Yup, back when the bounce-buffering stuff first came up I know
networking folks were interested in terms of latency for small packets -
virtualised IOMMUs are indeed another interesting case I hadn't thought
of. It's definitely been on the radar as another use-case we'd like to
accommodate with the bounce-buffering scheme. However, that's the thing:
bouncing is bouncing and however you look at it it still overlaps so
much with the untrusted case - there's no reason that couldn't use
pre-mapped bounce buffers too, for instance - that the only necessary
difference is really the policy decision of when to bounce. iommu-dma
has already grown complicated enough, and having *three* different ways
of doing things internally just seems bonkers and untenable. Pre-map the
bounce buffers? Absolutely. Dynamically grow them on demand? Yes please!
Do it all as a special thing in its own NIH module and leave the
existing mess to rot? Sorry, but no.

Thanks,
Robin.

>> As a performance comparison, on a device with an i5-10210U, I ran fio
>> with a VFIO passthrough NVMe drive with '--direct=1 --rw=read
>> --ioengine=libaio --iodepth=64' and block sizes 4k, 16k, 64k, and
>> 128k. Test throughput increased by 2.8x, 4.7x, 3.6x, and 3.6x. Time
>> spent in iommu_dma_unmap_(page|sg) per GB processed decreased by 97%,
>> 94%, 90%, and 87%. Time spent in iommu_dma_map_(page|sg) decreased
>> by >99%, as bounce buffers don't require syncing here in the read case.
>> Running with multiple jobs doesn't serve as a useful performance
>> comparison because virtio-iommu and vfio_iommu_type1 both have big
>> locks that significantly limit mulithreaded DMA performance.
>>
>> This patch set is based on v5.13-rc7 plus the patches at [1].
>>
>> David Stevens (4):
>> dma-iommu: add kalloc gfp flag to alloc helper
>> dma-iommu: replace device arguments
>> dma-iommu: expose a few helper functions to module
>> dma-iommu: Add iommu bounce buffers to dma-iommu api
>>
>> drivers/iommu/Kconfig | 10 +
>> drivers/iommu/Makefile | 1 +
>> drivers/iommu/dma-iommu.c | 119 ++++--
>> drivers/iommu/io-buffer-pool.c | 656 +++++++++++++++++++++++++++++++++
>> drivers/iommu/io-buffer-pool.h | 91 +++++
>> include/linux/dma-iommu.h | 12 +
>> 6 files changed, 861 insertions(+), 28 deletions(-)
>> create mode 100644 drivers/iommu/io-buffer-pool.c
>> create mode 100644 drivers/iommu/io-buffer-pool.h
>>
>> --
>> 2.32.0.93.g670b81a890-goog

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