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SubjectRe: [PATCH v3 3/4] cxl/mem: Do not rely on device_add() side effects for dev_set_name() failures
On Wed, Mar 31, 2021 at 9:18 AM Jason Gunthorpe <jgg@nvidia.com> wrote:
>
> On Wed, Mar 31, 2021 at 09:04:32AM -0700, Dan Williams wrote:
> > On Wed, Mar 31, 2021 at 6:10 AM Jason Gunthorpe <jgg@nvidia.com> wrote:
> > >
> > > On Tue, Mar 30, 2021 at 04:36:42PM -0700, Dan Williams wrote:
> > > > +static int cxl_mem_add_memdev(struct cxl_mem *cxlm)
> > > > +{
> > > > + struct cxl_memdev *cxlmd;
> > > > + struct device *dev;
> > > > + struct cdev *cdev;
> > > > + int rc;
> > > > +
> > > > + cxlmd = cxl_memdev_alloc(cxlm);
> > > > + if (IS_ERR(cxlmd))
> > > > + return PTR_ERR(cxlmd);
> > > > +
> > > > + dev = &cxlmd->dev;
> > > > + rc = dev_set_name(dev, "mem%d", cxlmd->id);
> > > > + if (rc)
> > > > + goto err;
> > > >
> > > > + cdev = &cxlmd->cdev;
> > > > cxl_memdev_activate(cxlmd, cxlm);
> > > > rc = cdev_device_add(cdev, dev);
> > > > if (rc)
> > > > - goto err_add;
> > > > + goto err;
> > >
> > > It might read nicer to have the error unwind here just call cxl_memdev_unregister()
> >
> > Perhaps, but I don't think cdev_del() and device_del() are prepared to
> > deal with an object that was not successfully added.
>
> Oh, probably not, yuk yuk yuk.
>
> Ideally cdev_device_add should not fail in a way that allows an open,
> I think that is just an artifact of it being composed of smaller
> functions..
>
> For instance if we replace the kobj_map with xarray then we can
> use xa_reserve and xa_store to avoid this condition.
>
> This actually looks like a good fit because the dev_t has pretty
> "lumpy" allocations and this isn't really performance sensitive.
>
> A clever person could then make the dev_t self allocating and solve
> another pain point with this interface. Hum..
>

...not a bad idea.

/me bookmarks this thread for future consideration.

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