lkml.org 
[lkml]   [2021]   [Feb]   [15]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
 
Messages in this thread
/
From
Date
SubjectRe: [BUG REPORT] media: coda: mpeg4 decode corruption on i.MX6qp only
Hi Lucas,

On Mon, Feb 15, 2021 at 5:15 AM Lucas Stach <l.stach@pengutronix.de> wrote:
>
> The straight forward way to fix this would be to just disable the PRE
> when the stride is getting too large, which might not work well with
> all userspace requirements, as it effectively disables the ability to
> scan GPU tiled surfaces when the stride is getting too large.

Thank you for your very knowledgeable input, really appreciate it.

I am wondering why I am the first to notice this particular corner
case. Is this perhaps because X+armada plugin allocate a huge bitmap
that fits all displays, and other software frameworks do not? Are
people on i.MX6 mostly using X or Wayland? If Wayland allocates a
separate bitmap for each display, this PRE bug will of course never
show up...

Sven

\
 
 \ /
  Last update: 2021-02-15 18:10    [W:0.078 / U:0.092 seconds]
©2003-2020 Jasper Spaans|hosted at Digital Ocean and TransIP|Read the blog|Advertise on this site