Messages in this thread | | | From | Sven Van Asbroeck <> | Date | Mon, 15 Feb 2021 10:54:25 -0500 | Subject | Re: [BUG REPORT] media: coda: mpeg4 decode corruption on i.MX6qp only |
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Hi Lucas,
On Mon, Feb 15, 2021 at 5:15 AM Lucas Stach <l.stach@pengutronix.de> wrote: > > The straight forward way to fix this would be to just disable the PRE > when the stride is getting too large, which might not work well with > all userspace requirements, as it effectively disables the ability to > scan GPU tiled surfaces when the stride is getting too large.
Thank you for your very knowledgeable input, really appreciate it.
I am wondering why I am the first to notice this particular corner case. Is this perhaps because X+armada plugin allocate a huge bitmap that fits all displays, and other software frameworks do not? Are people on i.MX6 mostly using X or Wayland? If Wayland allocates a separate bitmap for each display, this PRE bug will of course never show up...
Sven
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