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SubjectRe: [PATCH v10 04/13] iommu/arm-smmu-qcom: Add implementation for the adreno GPU SMMU
On Mon 20 Jul 08:40 PDT 2020, Jordan Crouse wrote:
> diff --git a/drivers/iommu/arm-smmu-qcom.c b/drivers/iommu/arm-smmu-qcom.c
[..]
> +static int qcom_adreno_smmu_alloc_context_bank(struct arm_smmu_domain *smmu_domain,
> + struct device *dev, int start, int count)
> +{
> + struct arm_smmu_device *smmu = smmu_domain->smmu;
> +
> + /*
> + * Assign context bank 0 to the GPU device so the GPU hardware can
> + * switch pagetables
> + */
> + if (qcom_adreno_smmu_is_gpu_device(dev)) {
> + if (start > 0 || test_bit(0, smmu->context_map))
> + return -ENOSPC;
> +
> + set_bit(0, smmu->context_map);
> + return 0;
> + }
> +
> + return __arm_smmu_alloc_bitmap(smmu->context_map, start, count);

If we end up here before the GPU device shows up this is going to
steal the first context bank, causing the subsequent allocation for the
GPU to always fail.

As such I think it would be appropriate for you to adjust "start" to
never be 0 here. And I think it would be appropriate to write this
function as:

if (gpu) {
start = 0;
count = 1;
} else {
if (start == 0)
start = 1;
}

return __arm_smmu_alloc_bitmap(smmu->context_map, start, count);

Regards,
Bjorn

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