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Subject[PATCHv3] media: vb2: always set buffer cache sync hints
We need to always set ->need_cache_sync_on_prepare and
->need_cache_sync_on_finish when we initialize vb2 buffer.

Currently these flags are set/adjusted only in V4L2's
vb2_queue_or_prepare_buf(), which means that for the code
paths that don't use V4L2 vb2 will always tell videobuf2
core to skip ->prepare() and ->finish() cache syncs/flushes.

This is a quick solution that should do the trick. The
proper fix, however, is much more complicated and requires
a rather big videobuf2 refactoring - we need to move cache
sync/flush decision making out of core videobuf2 to the

Fixes: f5f5fa73fbfb ("media: videobuf2: handle V4L2 buffer cache flags")
Reported-by: Tomasz Figa <>
Signed-off-by: Sergey Senozhatsky <>
drivers/media/common/videobuf2/videobuf2-core.c | 14 ++++++++++++++
1 file changed, 14 insertions(+)

v3: Improved code comment and dropped queue allow_cache_hints check (Tomasz)
v2: Added a comment and set cache sync flags only for specific buffers (Hans)

diff --git a/drivers/media/common/videobuf2/videobuf2-core.c b/drivers/media/common/videobuf2/videobuf2-core.c
index 5499013cf82e..3f11fc5b5d9a 100644
--- a/drivers/media/common/videobuf2/videobuf2-core.c
+++ b/drivers/media/common/videobuf2/videobuf2-core.c
@@ -414,6 +414,20 @@ static int __vb2_queue_alloc(struct vb2_queue *q, enum vb2_memory memory,
vb->index = q->num_buffers + buffer;
vb->type = q->type;
vb->memory = memory;
+ /*
+ * A workaround fix. We need to set these flags here so that
+ * videobuf2 core will call ->prepare()/->finish() cache
+ * sync/flush on vb2 buffers when appropriate. Otherwise, for
+ * backends that don't rely on V4L2 (perhaps dvb) these flags
+ * will always be false and, hence, videobuf2 core will skip
+ * cache sync/flush operations. However, we can avoid explicit
+ * ->prepare() and ->finish() cache sync for DMABUF buffers,
+ * because DMA exporter takes care of it.
+ */
+ if (q->memory != VB2_MEMORY_DMABUF) {
+ vb->need_cache_sync_on_prepare = 1;
+ vb->need_cache_sync_on_finish = 1;
+ }
for (plane = 0; plane < num_planes; ++plane) {
vb->planes[plane].length = plane_sizes[plane];
vb->planes[plane].min_length = plane_sizes[plane];
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