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    SubjectRe: [PATCH v2 2/9] misc: Add Xilinx AI engine device driver
    > diff --git a/MAINTAINERS b/MAINTAINERS
    > index 5cc595a..40e3351 100644
    > --- a/MAINTAINERS
    > +++ b/MAINTAINERS
    > @@ -19283,6 +19283,14 @@ T: git https://github.com/Xilinx/linux-xlnx.git
    > F: Documentation/devicetree/bindings/phy/xlnx,zynqmp-psgtr.yaml
    > F: drivers/phy/xilinx/phy-zynqmp.c
    >
    > +XILINX AI ENGINE DRIVER
    > +M: Wendy Liang <wendy.liang@xilinx.com>
    > +S: Supported
    > +F: Documentation/devicetree/bindings/soc/xilinx/xlnx,ai-engine.yaml
    > +F: drivers/misc/xilinx-ai-engine/
    > +F: include/linux/xlnx-ai-engine.h
    > +F: include/uapi/linux/xlnx-ai-engine.h
    > +
    > XILLYBUS DRIVER
    > M: Eli Billauer <eli.billauer@gmail.com>
    > L: linux-kernel@vger.kernel.org
    > diff --git a/drivers/misc/Kconfig b/drivers/misc/Kconfig
    > index fafa8b0..0b8ce4d 100644
    > --- a/drivers/misc/Kconfig
    > +++ b/drivers/misc/Kconfig
    > @@ -444,6 +444,18 @@ config XILINX_SDFEC
    >
    > If unsure, say N.
    >
    > +config XILINX_AIE
    > + tristate "Xilinx AI engine"
    > + depends on ARM64 || COMPILE_TEST
    > + help
    > + This option enables support for the Xilinx AI engine driver.
    > + One Xilinx AI engine device can have multiple partitions (groups of
    > + AI engine tiles). Xilinx AI engine device driver instance manages
    > + AI engine partitions. User application access its partitions through
    > + AI engine partition instance file operations.
    > +
    > + If unsure, say N
    > +
    > config MISC_RTSX
    > tristate
    > default MISC_RTSX_PCI || MISC_RTSX_USB
    > diff --git a/drivers/misc/Makefile b/drivers/misc/Makefile
    > index d23231e..2176b18 100644
    > --- a/drivers/misc/Makefile
    > +++ b/drivers/misc/Makefile
    > @@ -57,3 +57,4 @@ obj-$(CONFIG_HABANA_AI) += habanalabs/
    > obj-$(CONFIG_UACCE) += uacce/
    > obj-$(CONFIG_XILINX_SDFEC) += xilinx_sdfec.o
    > obj-$(CONFIG_HISI_HIKEY_USB) += hisi_hikey_usb.o
    > +obj-$(CONFIG_XILINX_AIE) += xilinx-ai-engine/
    > diff --git a/drivers/misc/xilinx-ai-engine/Makefile b/drivers/misc/xilinx-ai-engine/Makefile
    > new file mode 100644
    > index 0000000..7827a0a
    > --- /dev/null
    > +++ b/drivers/misc/xilinx-ai-engine/Makefile
    > @@ -0,0 +1,11 @@
    > +# SPDX-License-Identifier: GPL-2.0-only
    > +#
    > +# Makefile for Xilinx AI engine device driver
    > +#
    > +
    > +obj-$(CONFIG_XILINX_AIE) += xilinx-aie.o
    > +
    > +xilinx-aie-$(CONFIG_XILINX_AIE) := ai-engine-aie.o \
    > + ai-engine-dev.o \
    > + ai-engine-part.o \
    > + ai-engine-res.o
    > diff --git a/drivers/misc/xilinx-ai-engine/ai-engine-aie.c b/drivers/misc/xilinx-ai-engine/ai-engine-aie.c
    > new file mode 100644
    > index 0000000..319260f
    > --- /dev/null
    > +++ b/drivers/misc/xilinx-ai-engine/ai-engine-aie.c
    > @@ -0,0 +1,115 @@
    > +// SPDX-License-Identifier: GPL-2.0
    > +/*
    > + * Xilinx AI Engine driver AIE device specific implementation
    > + *
    > + * Copyright (C) 2020 Xilinx, Inc.
    > + */
    > +
    > +#include <linux/slab.h>
    > +
    > +#include "ai-engine-internal.h"
    > +
    > +#define AIE_ARRAY_SHIFT 30U
    > +#define AIE_COL_SHIFT 23U
    > +#define AIE_ROW_SHIFT 18U
    > +
    > +/*
    > + * Registers offsets
    > + */
    > +#define AIE_SHIMNOC_L2INTR_MASK_REGOFF 0x00015000U
    > +#define AIE_SHIMNOC_L2INTR_INTR_REGOFF 0x00015010U
    > +#define AIE_SHIMNOC_DMA_BD0_ADDRLOW_REGOFF 0x0001d000U
    > +#define AIE_SHIMNOC_DMA_BD15_PACKET_REGOFF 0x0001d13cU
    > +#define AIE_SHIMNOC_AXIMM_REGOFF 0x0001e020U
    > +#define AIE_SHIMPL_L1INTR_MASK_A_REGOFF 0x00035000U
    > +#define AIE_SHIMPL_L1INTR_BLOCK_NORTH_B_REGOFF 0x00035050U
    > +#define AIE_SHIMPL_CLKCNTR_REGOFF 0x00036040U
    > +#define AIE_SHIMPL_RESET_REGOFF 0x0003604cU
    > +#define AIE_TILE_CORE_CLKCNTR_REGOFF 0x00036040U
    > +
    > +static const struct aie_tile_regs aie_kernel_regs[] = {
    > + /* SHIM AXI MM Config */
    > + {.attribute = AIE_TILE_TYPE_SHIMNOC << AIE_REGS_ATTR_TILE_TYPE_SHIFT,
    > + .soff = AIE_SHIMNOC_AXIMM_REGOFF,
    > + .eoff = AIE_SHIMNOC_AXIMM_REGOFF,
    > + },
    > + /* SHIM DMA ADDRESS range */
    > + {.attribute = AIE_TILE_TYPE_SHIMNOC << AIE_REGS_ATTR_TILE_TYPE_SHIFT,
    > + .soff = AIE_SHIMNOC_DMA_BD0_ADDRLOW_REGOFF,
    > + .eoff = AIE_SHIMNOC_DMA_BD15_PACKET_REGOFF,
    > + },
    > + /* SHIM 2nd level interrupt controller */
    > + {.attribute = AIE_TILE_TYPE_SHIMNOC << AIE_REGS_ATTR_TILE_TYPE_SHIFT,
    > + .soff = AIE_SHIMNOC_L2INTR_MASK_REGOFF,
    > + .eoff = AIE_SHIMNOC_L2INTR_INTR_REGOFF,
    > + },
    > + /* SHIM 1st level interrupt controller */
    > + {.attribute = (AIE_TILE_TYPE_SHIMPL | AIE_TILE_TYPE_SHIMNOC) <<
    > + AIE_REGS_ATTR_TILE_TYPE_SHIFT,
    > + .soff = AIE_SHIMPL_L1INTR_MASK_A_REGOFF,
    > + .eoff = AIE_SHIMPL_L1INTR_BLOCK_NORTH_B_REGOFF,
    > + },
    > + /* SHIM reset Enable */
    > + {.attribute = (AIE_TILE_TYPE_SHIMPL | AIE_TILE_TYPE_SHIMNOC) <<
    > + AIE_REGS_ATTR_TILE_TYPE_SHIFT,
    > + .soff = AIE_SHIMPL_RESET_REGOFF,
    > + .eoff = AIE_SHIMPL_RESET_REGOFF,
    > + },
    > + /* SHIM clock control */
    > + {.attribute = (AIE_TILE_TYPE_SHIMPL | AIE_TILE_TYPE_SHIMNOC) <<
    > + AIE_REGS_ATTR_TILE_TYPE_SHIFT,
    > + .soff = AIE_SHIMPL_CLKCNTR_REGOFF,
    > + .eoff = AIE_SHIMPL_CLKCNTR_REGOFF,
    > + },
    > + /* Tile clock control */
    > + {.attribute = AIE_TILE_TYPE_TILE << AIE_REGS_ATTR_TILE_TYPE_SHIFT,
    > + .soff = AIE_TILE_CORE_CLKCNTR_REGOFF,
    > + .eoff = AIE_TILE_CORE_CLKCNTR_REGOFF,
    > + },
    > +};
    > +
    > +static u32 aie_get_tile_type(struct aie_location *loc)
    > +{
    > + if (loc->row)
    > + return AIE_TILE_TYPE_TILE;
    > + /* SHIM row */
    > + if ((loc->col % 4) < 2)
    > + return AIE_TILE_TYPE_SHIMPL;
    > +
    > + return AIE_TILE_TYPE_SHIMNOC;
    > +}
    > +
    > +static const struct aie_tile_operations aie_ops = {
    > + .get_tile_type = aie_get_tile_type,
    > +};
    > +
    > +/**
    > + * aie_device_init() - Initialize AI engine device struct AIE specific
    > + * properties
    > + * @adev: AI engine device
    > + * @return: 0 for success, negative value for failure.
    > + *
    > + * This function initialize the AI engine device structure device version
    > + * specific elements such as register addressing related array shift,
    > + * column shift, and row shift; AIE specific device operations, device
    > + * columns resource.
    > + */
    > +int aie_device_init(struct aie_device *adev)
    > +{
    > + int ret;
    > +
    > + adev->array_shift = AIE_ARRAY_SHIFT;
    > + adev->col_shift = AIE_COL_SHIFT;
    > + adev->row_shift = AIE_ROW_SHIFT;
    > + adev->ops = &aie_ops;
    > + adev->num_kernel_regs = ARRAY_SIZE(aie_kernel_regs);
    > + adev->kernel_regs = aie_kernel_regs;
    > +
    > + /* Get the columns resource */
    > + /* Get number of columns from AI engine memory resource */
    > + ret = aie_resource_initialize(&adev->cols_res, 50);
    > + if (ret)
    > + dev_err(&adev->dev, "failed to initialize columns resource.\n");
    > +
    > + return ret;
    > +}
    > diff --git a/drivers/misc/xilinx-ai-engine/ai-engine-dev.c b/drivers/misc/xilinx-ai-engine/ai-engine-dev.c
    > new file mode 100644
    > index 0000000..2ab2dc8
    > --- /dev/null
    > +++ b/drivers/misc/xilinx-ai-engine/ai-engine-dev.c
    > @@ -0,0 +1,448 @@
    > +// SPDX-License-Identifier: GPL-2.0
    > +/*
    > + * Xilinx AI Engine device driver
    > + *
    > + * Copyright (C) 2020 Xilinx, Inc.
    > + */
    > +
    > +#include <linux/anon_inodes.h>
    > +#include <linux/cdev.h>
    > +#include <linux/delay.h>
    > +#include <linux/device.h>
    > +#include <linux/dma-mapping.h>
    > +#include <linux/file.h>
    > +#include <linux/fs.h>
    > +#include <linux/idr.h>
    > +#include <linux/list.h>
    > +#include <linux/module.h>
    > +#include <linux/mutex.h>
    > +#include <linux/of.h>
    > +#include <linux/of_device.h>
    > +#include <linux/platform_device.h>
    > +#include <linux/slab.h>
    > +#include <linux/uaccess.h>
    > +#include <uapi/linux/xlnx-ai-engine.h>
    > +
    > +#include "ai-engine-internal.h"
    > +
    > +#define AIE_DEV_MAX (MINORMASK + 1)
    > +
    > +static dev_t aie_major;
    > +struct class *aie_class;
    > +
    > +static DEFINE_IDA(aie_device_ida);
    > +static DEFINE_IDA(aie_minor_ida);
    > +
    > +/**
    > + * aie_get_partition_fd() - Get AI engine partition file descriptor
    > + * @apart: AI engine partition
    > + * @return: file descriptor for AI engine partition for success, or negative
    > + * value for failure.
    > + *
    > + * This function gets a file descriptor for the AI engine partition.
    > + */
    > +static int aie_get_partition_fd(struct aie_partition *apart)
    > +{
    > + struct file *filep;
    > + int ret;
    > +
    > + /*
    > + * We can't use anon_inode_getfd() because we need to modify
    > + * the f_mode flags directly to allow more than just ioctls
    > + */
    > + ret = get_unused_fd_flags(O_CLOEXEC);
    > + if (ret < 0)
    > + return ret;
    > +
    > + filep = anon_inode_getfile(dev_name(&apart->dev), &aie_part_fops,
    > + apart, O_RDWR);
    > + if (IS_ERR(filep)) {
    > + put_unused_fd(ret);
    > + ret = PTR_ERR(filep);
    > + return ret;
    > + }
    > + filep->f_mode |= (FMODE_LSEEK | FMODE_PREAD | FMODE_PWRITE);
    > + fd_install(ret, filep);
    > +
    > + return ret;
    > +}
    > +
    > +/**
    > + * aie_enquire_partitions() - get AI engine partitions information
    > + * @adev: AI engine device
    > + * @query: data struct to store the partition information
    > + * @return: 0 for success, and negative value for failure.
    > + */
    > +static int aie_enquire_partitions(struct aie_device *adev,
    > + struct aie_partition_query *query)
    > +{
    > + struct aie_partition *apart;
    > + u32 partition_cnt, i = 0;
    > + int ret;
    > +
    > + if (!query->partitions) {
    > + /*
    > + * If partitions information buffer is NULL.
    > + * It is to get the number of partitions.
    > + */
    > + query->partition_cnt = 0;
    > + list_for_each_entry(apart, &adev->partitions, node)
    > + query->partition_cnt++;
    > + return 0;
    > + }
    > +
    > + partition_cnt = query->partition_cnt;
    > + if (!partition_cnt)
    > + return 0;
    > +
    > + ret = mutex_lock_interruptible(&adev->mlock);
    > + if (ret)
    > + return ret;
    > +
    > + list_for_each_entry(apart, &adev->partitions, node) {
    > + struct aie_range_args part;
    > +
    > + if (i >= partition_cnt)
    > + break;
    > + part.partition_id = apart->partition_id;
    > + /*
    > + * TBD: check with PLM that if the partition is programmed
    > + * and get the UID of the image which is loaded on the AI
    > + * engine partition.
    > + */
    > + part.uid = 0;
    > + part.range.start.col = apart->range.start.col;
    > + part.range.start.row = apart->range.start.row;
    > + part.range.size.col = apart->range.size.col;
    > + part.range.size.row = apart->range.size.row;
    > + /* Check if partition is in use */
    > + part.status = apart->status;
    > + if (copy_to_user((void __user *)&query->partitions[i], &part,
    > + sizeof(part))) {
    > + mutex_unlock(&adev->mlock);
    > + return -EFAULT;
    > + }
    > + i++;
    > + }
    > + mutex_unlock(&adev->mlock);
    > + query->partition_cnt = i;
    > +
    > + return 0;
    > +}
    > +
    > +/**
    > + * aie_get_partition_from_id() - get AI engine partition from id
    > + * @adev: AI engine device
    > + * @partition_id: partition id to check
    > + * @return: partition pointer if partition exists, otherwise, NULL.
    > + *
    > + * This function checks defined partitions with partition id.
    > + * This function expect the caller to lock mlock of @adev.
    > + */
    > +struct aie_partition *aie_get_partition_from_id(struct aie_device *adev,
    > + u32 partition_id)
    > +{
    > + struct aie_partition *apart;
    > +
    > + list_for_each_entry(apart, &adev->partitions, node) {
    > + if (apart->partition_id == partition_id)
    > + return apart;
    > + }
    > +
    > + return NULL;
    > +}
    > +
    > +/**
    > + * aie_request_partition() - request AI engine partition
    > + * @adev: AI engine device
    > + * @req: partition request, includes the requested AI engine information
    > + * such as partition node ID and the UID of the image which is
    > + * loaded on the partition.
    > + * @return: partition pointer if partition exists, otherwise, NULL.
    > + *
    > + * This function finds a defined partition which matches the specified
    > + * partition id, request it if it hasn't been requested, and returns it.
    > + */
    > +struct aie_partition *aie_request_partition(struct aie_device *adev,
    > + struct aie_partition_req *req)
    > +{
    > + struct aie_partition *apart;
    > + int ret;
    > +
    > + ret = mutex_lock_interruptible(&adev->mlock);
    > + if (ret)
    > + return ERR_PTR(ret);
    > +
    > + apart = aie_get_partition_from_id(adev, req->partition_id);
    > + if (!apart) {
    > + dev_err(&adev->dev,
    > + "request partition %u failed, not exist.\n",
    > + req->partition_id);
    > + mutex_unlock(&adev->mlock);
    > + return ERR_PTR(-EINVAL);
    > + }
    > + /*
    > + * TBD: It will check image UID too to see if the user matches
    > + * what's loaded in the AI engine partition. And check the meta
    > + * data to see which resources used by application.
    > + */
    > +
    > + ret = mutex_lock_interruptible(&apart->mlock);
    > + if (ret)
    > + return ERR_PTR(ret);
    > +
    > + if (apart->status & XAIE_PART_STATUS_INUSE) {
    > + mutex_unlock(&apart->mlock);
    > + dev_err(&adev->dev,
    > + "request partition %u failed, partition in use.\n",
    > + req->partition_id);
    > + apart = ERR_PTR(-EBUSY);
    > + } else {
    > + /*
    > + * TBD:
    > + * 1. setup NOC AXI MM config to only generate error events
    > + * for slave error and decode error.
    > + * 2. scan to see which tiles have been clock gated.
    > + *
    > + * This needs to be done before the AI engine partition is
    > + * exported for user to access.
    > + */
    > + apart->status = XAIE_PART_STATUS_INUSE;
    > + mutex_unlock(&apart->mlock);
    > + }
    > + mutex_unlock(&adev->mlock);
    > +
    > + return apart;
    > +}
    > +
    > +static long xilinx_ai_engine_ioctl(struct file *filp, unsigned int cmd,
    > + unsigned long arg)
    > +{
    > + struct inode *inode = file_inode(filp);
    > + struct aie_device *adev = cdev_to_aiedev(inode->i_cdev);
    > + void __user *argp = (void __user *)arg;
    > + int ret;
    > +
    > + switch (cmd) {
    > + case AIE_ENQUIRE_PART_IOCTL:
    > + {
    > + struct aie_partition_query query;
    > + struct aie_partition_query __user *uquery_ptr = argp;
    > +
    > + if (copy_from_user(&query, uquery_ptr, sizeof(query)))
    > + return -EFAULT;
    > + ret = aie_enquire_partitions(adev, &query);
    > + if (ret < 0)
    > + return ret;
    > + if (copy_to_user((void __user *)&uquery_ptr->partition_cnt,
    > + &query.partition_cnt,
    > + sizeof(query.partition_cnt)))
    > + return -EFAULT;
    > + break;
    > + }
    > + case AIE_REQUEST_PART_IOCTL:
    > + {
    > + struct aie_partition_req req;
    > + struct aie_partition *apart;
    > +
    > + if (copy_from_user(&req, argp, sizeof(req)))
    > + return -EFAULT;
    > + apart = aie_request_partition(adev, &req);
    > + if (IS_ERR(apart))
    > + return PTR_ERR(apart);
    > + ret = aie_get_partition_fd(apart);
    > + if (ret < 0) {
    > + dev_err(&apart->dev, "failed to get fd.\n");
    > + break;
    > + }
    > + break;
    > + }
    > + default:
    > + dev_err(&adev->dev, "Invalid ioctl command %u.\n", cmd);
    > + ret = -EINVAL;
    > + break;
    > + }
    > +
    > + return ret;
    > +}
    > +
    > +static const struct file_operations aie_device_fops = {
    > + .owner = THIS_MODULE,
    > + .unlocked_ioctl = xilinx_ai_engine_ioctl,
    > +};
    > +
    > +static void xilinx_ai_engine_release_device(struct device *dev)
    > +{
    > + struct aie_device *adev = dev_to_aiedev(dev);
    > +
    > + ida_simple_remove(&aie_device_ida, dev->id);
    > + ida_simple_remove(&aie_minor_ida, MINOR(dev->devt));
    > + cdev_del(&adev->cdev);
    > + aie_resource_uninitialize(&adev->cols_res);
    > +}
    > +
    > +/**
    > + * of_xilinx_ai_engine_part_probe() - probes for AI engine partition nodes
    > + * @adev: AI engine device
    > + *
    > + * This function will probe for children AI engine partition nodes and create
    > + * an AI engine partition instance for each node.
    > + */
    > +static void of_xilinx_ai_engine_part_probe(struct aie_device *adev)
    > +{
    > + struct device_node *nc;
    > +
    > + for_each_available_child_of_node(adev->dev.of_node, nc) {
    > + struct aie_partition *apart;
    > +
    > + if (of_node_test_and_set_flag(nc, OF_POPULATED))
    > + continue;
    > + apart = of_aie_part_probe(adev, nc);
    > + if (IS_ERR(apart)) {
    > + dev_err(&adev->dev,
    > + "Failed to probe AI engine part for %pOF\n",
    > + nc);
    > + of_node_clear_flag(nc, OF_POPULATED);
    > + }
    > + }
    > +}
    > +
    > +static int xilinx_ai_engine_probe(struct platform_device *pdev)
    > +{
    > + struct aie_device *adev;
    > + struct device *dev;
    > + int ret;
    > +
    > + adev = devm_kzalloc(&pdev->dev, sizeof(*adev), GFP_KERNEL);
    > + if (!adev)
    > + return -ENOMEM;
    > + platform_set_drvdata(pdev, adev);
    > + INIT_LIST_HEAD(&adev->partitions);
    > + mutex_init(&adev->mlock);
    > +
    > + adev->res = platform_get_resource(pdev, IORESOURCE_MEM, 0);
    > + if (!adev->res) {
    > + dev_err(&pdev->dev, "No memory resource.\n");
    > + return -EINVAL;
    > + }
    > + adev->base = devm_ioremap_resource(&pdev->dev, adev->res);
    > + if (IS_ERR(adev->base)) {
    > + dev_err(&pdev->dev, "no io memory resource.\n");
    > + return PTR_ERR(adev->base);
    > + }
    > +
    > + /* Initialize AIE device specific instance. */
    > + ret = aie_device_init(adev);
    > + if (ret < 0) {
    > + dev_err(&pdev->dev, "failed to initialize device instance.\n");
    > + return ret;
    > + }
    > +
    > + dev = &adev->dev;
    > + device_initialize(dev);
    > + dev->class = aie_class;
    > + dev->parent = &pdev->dev;
    > + dev->of_node = pdev->dev.of_node;
    > +
    > + ret = ida_simple_get(&aie_minor_ida, 0, AIE_DEV_MAX, GFP_KERNEL);
    > + if (ret < 0)
    > + goto free_dev;
    > + dev->devt = MKDEV(MAJOR(aie_major), ret);
    > + ret = ida_simple_get(&aie_device_ida, 0, 0, GFP_KERNEL);
    > + if (ret < 0)
    > + goto free_minor_ida;
    > + dev->id = ret;
    > + dev_set_name(&adev->dev, "aie%d", dev->id);
    > +
    > + cdev_init(&adev->cdev, &aie_device_fops);
    > + adev->cdev.owner = THIS_MODULE;
    > + ret = cdev_add(&adev->cdev, dev->devt, 1);
    > + if (ret)
    > + goto free_ida;
    > + /* We can now rely on the release function for cleanup */
    > + dev->release = xilinx_ai_engine_release_device;
    > +
    > + ret = device_add(dev);
    > + if (ret) {
    > + dev_err(&pdev->dev, "device_add failed: %d\n", ret);
    > + put_device(dev);
    > + return ret;
    > + }
    > +
    > + of_xilinx_ai_engine_part_probe(adev);
    > + dev_info(&pdev->dev, "Xilinx AI Engine device(cols=%u) probed\n",
    > + adev->cols_res.total);
    > + return 0;
    > +
    > +free_ida:
    > + ida_simple_remove(&aie_device_ida, dev->id);
    > +free_minor_ida:
    > + ida_simple_remove(&aie_minor_ida, MINOR(dev->devt));
    > +free_dev:
    > + put_device(dev);
    > +
    > + return ret;
    > +}
    > +
    > +static int xilinx_ai_engine_remove(struct platform_device *pdev)
    > +{
    > + struct aie_device *adev = platform_get_drvdata(pdev);
    > + struct aie_partition *apart;
    > +
    > + list_for_each_entry(apart, &adev->partitions, node)
    > + aie_part_remove(apart);
    > +
    > + device_del(&adev->dev);
    > + put_device(&adev->dev);
    > +
    > + return 0;
    > +}
    > +
    > +static const struct of_device_id xilinx_ai_engine_of_match[] = {
    > + { .compatible = "xlnx,ai-engine-v1.0", },
    > + { /* end of table */ },
    > +};
    > +MODULE_DEVICE_TABLE(of, xilinx_ai_engine_of_match);
    > +
    > +static struct platform_driver xilinx_ai_engine_driver = {
    > + .probe = xilinx_ai_engine_probe,
    > + .remove = xilinx_ai_engine_remove,
    > + .driver = {
    > + .name = "xilinx-ai-engine",
    > + .of_match_table = xilinx_ai_engine_of_match,
    > + },
    > +};
    > +
    > +static int __init xilinx_ai_engine_init(void)
    > +{
    > + int ret;
    > +
    > + ret = alloc_chrdev_region(&aie_major, 0, AIE_DEV_MAX, "aie");
    > + if (ret < 0) {
    > + pr_err("aie: failed to allocate aie region\n");
    > + return ret;
    > + }
    > +
    > + aie_class = class_create(THIS_MODULE, "aie");
    > + if (IS_ERR(aie_class)) {
    > + pr_err("failed to create aie class\n");
    > + unregister_chrdev_region(aie_major, AIE_DEV_MAX);
    > + return PTR_ERR(aie_class);
    > + }
    > +
    > + platform_driver_register(&xilinx_ai_engine_driver);
    > +
    > + return 0;
    > +}
    > +postcore_initcall(xilinx_ai_engine_init);
    > +
    > +static void __exit xilinx_ai_engine_exit(void)
    > +{
    > + platform_driver_unregister(&xilinx_ai_engine_driver);
    > + class_destroy(aie_class);
    > + unregister_chrdev_region(aie_major, AIE_DEV_MAX);
    > +}
    > +module_exit(xilinx_ai_engine_exit);
    > +
    > +MODULE_AUTHOR("Xilinx, Inc.");
    > +MODULE_LICENSE("GPL v2");
    > diff --git a/drivers/misc/xilinx-ai-engine/ai-engine-internal.h b/drivers/misc/xilinx-ai-engine/ai-engine-internal.h
    > new file mode 100644
    > index 0000000..6a69946
    > --- /dev/null
    > +++ b/drivers/misc/xilinx-ai-engine/ai-engine-internal.h
    > @@ -0,0 +1,226 @@
    > +/* SPDX-License-Identifier: GPL-2.0-only */
    > +/*
    > + * Xilinx AI Engine driver internal header
    > + *
    > + * Copyright (C) 2020 Xilinx, Inc.
    > + */
    > +
    > +#ifndef AIE_INTERNAL_H
    > +#define AIE_INTERNAL_H
    > +
    > +#include <linux/bitfield.h>
    > +#include <linux/bits.h>
    > +#include <linux/cdev.h>
    > +#include <linux/device.h>
    > +#include <linux/io.h>
    > +#include <linux/list.h>
    > +#include <linux/mutex.h>
    > +#include <linux/of.h>
    > +#include <linux/of_device.h>
    > +#include <uapi/linux/xlnx-ai-engine.h>
    > +
    > +/*
    > + * Macros for AI engine tile type bitmasks
    > + */
    > +#define AIE_TILE_TYPE_TILE BIT(0)
    > +#define AIE_TILE_TYPE_SHIMPL BIT(1)
    > +/* SHIM NOC tile includes SHIM PL and SHIM NOC modules */
    > +#define AIE_TILE_TYPE_SHIMNOC BIT(2)
    > +
    > +/*
    > + * Macros for attribute property of AI engine registers accessed by kernel
    > + * 0 - 7 bits: tile type bits
    > + * 8 - 15 bits: permission bits. If it is 1, it allows write from userspace
    > + */
    > +#define AIE_REGS_ATTR_TILE_TYPE_SHIFT 0U
    > +#define AIE_REGS_ATTR_PERM_SHIFT 8U
    > +#define AIE_REGS_ATTR_TILE_TYPE_MASK GENMASK(AIE_REGS_ATTR_PERM_SHIFT - 1, \
    > + AIE_REGS_ATTR_TILE_TYPE_SHIFT)
    > +#define AIE_REGS_ATTR_PERM_MASK GENMASK(15, \
    > + AIE_REGS_ATTR_PERM_SHIFT)
    > +
    > +/**
    > + * struct aie_tile_regs - contiguous range of AI engine register
    > + * within an AI engine tile
    > + * @soff: start offset of the range
    > + * @eoff: end offset of the range
    > + * @attribute: registers attribute. It uses AIE_REGS_ATTR_* macros defined
    > + * above.
    > + */
    > +struct aie_tile_regs {
    > + size_t soff;
    > + size_t eoff;
    > + u32 attribute;
    > +};
    > +
    > +struct aie_device;
    > +struct aie_partition;
    > +
    > +/**
    > + * struct aie_tile_operations - AI engine device operations
    > + * @get_tile_type: get type of tile based on tile operation
    > + *
    > + * Different AI engine device version has its own device
    > + * operation.
    > + */
    > +struct aie_tile_operations {
    > + u32 (*get_tile_type)(struct aie_location *loc);
    > +};
    > +
    > +/**
    > + * struct aie_resource - AI engine resource structure
    > + * @bitmap: resource bitmap
    > + * @total: total number of resource
    > + */
    > +struct aie_resource {
    > + unsigned long *bitmap;
    > + u32 total;
    > +};
    > +
    > +/**
    > + * struct aie_device - AI engine device structure
    > + * @partitions: list of partitions requested
    > + * @cdev: cdev for the AI engine
    > + * @dev: device for the AI engine device
    > + * @mlock: protection for AI engine device operations
    > + * @base: AI engine device base virtual address
    > + * @res: memory resource of AI engine device
    > + * @kernel_regs: array of kernel only registers
    > + * @ops: tile operations
    > + * @size: size of the AI engine address space
    > + * @array_shift: array address shift
    > + * @col_shift: column address shift
    > + * @row_shift: row address shift
    > + * @cols_res: AI engine columns resources to indicate
    > + * while columns are occupied by partitions.
    > + * @num_kernel_regs: number of kernel only registers range
    > + * @version: AI engine device version
    > + */
    > +struct aie_device {
    > + struct list_head partitions;
    > + struct cdev cdev;
    > + struct device dev;
    > + struct mutex mlock; /* protection for AI engine partitions */
    > + void __iomem *base;
    > + struct resource *res;
    > + const struct aie_tile_regs *kernel_regs;
    > + const struct aie_tile_operations *ops;
    > + size_t size;
    > + struct aie_resource cols_res;
    > + u32 array_shift;
    > + u32 col_shift;
    > + u32 row_shift;
    > + u32 num_kernel_regs;
    > + int version;
    > +};
    > +
    > +/**
    > + * struct aie_partition - AI engine partition structure
    > + * @node: list node
    > + * @adev: pointer to AI device instance
    > + * @range: range of partition
    > + * @mlock: protection for AI engine partition operations
    > + * @dev: device for the AI engine partition
    > + * @partition_id: partition id. Partition ID is the identifier
    > + * of the AI engine partition in the system.
    > + * @status: indicate if the partition is in use
    > + */
    > +struct aie_partition {
    > + struct list_head node;
    > + struct aie_device *adev;
    > + struct aie_range range;
    > + struct mutex mlock; /* protection for AI engine partition operations */
    > + struct device dev;
    > + u32 partition_id;
    > + u32 status;
    > +};
    > +
    > +extern struct class *aie_class;
    > +extern const struct file_operations aie_part_fops;
    > +
    > +#define cdev_to_aiedev(i_cdev) container_of((i_cdev), struct aie_device, cdev)
    > +#define dev_to_aiedev(_dev) container_of((_dev), struct aie_device, dev)
    > +#define dev_to_aiepart(_dev) container_of((_dev), struct aie_partition, dev)
    > +
    > +#define aie_col_mask(adev) ({ \
    > + struct aie_device *_adev = (adev); \
    > + GENMASK_ULL(_adev->array_shift - 1, _adev->col_shift); \
    > + })
    > +
    > +#define aie_row_mask(adev) ({ \
    > + struct aie_device *_adev = (adev); \
    > + GENMASK_ULL(_adev->col_shift - 1, _adev->row_shift); \
    > + })
    > +
    > +#define aie_tile_reg_mask(adev) ({ \
    > + struct aie_device *_adev = (adev); \
    > + GENMASK_ULL(_adev->row_shift - 1, 0); \
    > + })
    > +
    > +/*
    > + * Need to define field get, as AI engine shift mask is not constant.
    > + * Cannot use FIELD_GET()
    > + */
    > +#define aie_tile_reg_field_get(mask, shift, regoff) ( \
    > + ((regoff) & (mask)) >> (shift))
    > +
    > +#define aie_cal_tile_reg(adev, regoff) ( \
    > + aie_tile_reg_field_get(aie_tile_reg_mask(adev), 0, regoff))
    > +
    > +/**
    > + * aie_cal_regoff() - calculate register offset to the whole AI engine
    > + * device start address
    > + * @adev: AI engine device
    > + * @loc: AI engine tile location
    > + * @regoff_intile: register offset within a tile
    > + * @return: register offset to the whole AI engine device start address
    > + */
    > +static inline u32 aie_cal_regoff(struct aie_device *adev,
    > + struct aie_location loc, u32 regoff_intile)
    > +{
    > + return regoff_intile + (loc.col << adev->col_shift) +
    > + (loc.row << adev->row_shift);
    > +}
    > +
    > +/**
    > + * aie_validate_location() - validate tile location within an AI engine
    > + * partition
    > + * @apart: AI engine partition
    > + * @loc: AI engine tile location
    > + * @return: return 0 if it is valid, negative value for errors.
    > + *
    > + * This function checks if the AI engine location is within the AI engine
    > + * partition.
    > + */
    > +static inline int aie_validate_location(struct aie_partition *apart,
    > + struct aie_location loc)
    > +{
    > + if (loc.col < apart->range.start.col ||
    > + loc.col >= apart->range.start.col + apart->range.size.col ||
    > + loc.row < apart->range.start.row ||
    > + loc.row >= apart->range.start.row + apart->range.size.row)
    > + return -EINVAL;
    > +
    > + return 0;
    > +}
    > +
    > +int aie_resource_initialize(struct aie_resource *res, int count);
    > +void aie_resource_uninitialize(struct aie_resource *res);
    > +int aie_resource_check_region(struct aie_resource *res, u32 start,
    > + u32 count);
    > +int aie_resource_get_region(struct aie_resource *res, u32 start,
    > + u32 count);
    > +void aie_resource_put_region(struct aie_resource *res, int start, u32 count);
    > +
    > +const struct file_operations *aie_part_get_fops(void);
    > +u8 aie_part_in_use(struct aie_partition *apart);
    > +struct aie_partition *aie_get_partition_from_id(struct aie_device *adev,
    > + u32 partition_id);
    > +struct aie_partition *aie_request_partition(struct aie_device *adev,
    > + struct aie_partition_req *req);
    > +struct aie_partition *of_aie_part_probe(struct aie_device *adev,
    > + struct device_node *nc);
    > +void aie_part_remove(struct aie_partition *apart);
    > +
    > +int aie_device_init(struct aie_device *adev);
    > +#endif /* AIE_INTERNAL_H */
    > diff --git a/drivers/misc/xilinx-ai-engine/ai-engine-part.c b/drivers/misc/xilinx-ai-engine/ai-engine-part.c
    > new file mode 100644
    > index 0000000..fc8f9f5
    > --- /dev/null
    > +++ b/drivers/misc/xilinx-ai-engine/ai-engine-part.c
    > @@ -0,0 +1,498 @@
    > +// SPDX-License-Identifier: GPL-2.0
    > +/*
    > + * Xilinx AI Engine partition driver
    > + *
    > + * Copyright (C) 2020 Xilinx, Inc.
    > + */
    > +
    > +#include <linux/cdev.h>
    > +#include <linux/delay.h>
    > +#include <linux/device.h>
    > +#include <linux/fs.h>
    > +#include <linux/kernel.h>
    > +#include <linux/list.h>
    > +#include <linux/mm.h>
    > +#include <linux/mman.h>
    > +#include <linux/mmu_context.h>
    > +#include <linux/mutex.h>
    > +#include <linux/of.h>
    > +#include <linux/of_device.h>
    > +#include <linux/slab.h>
    > +#include <linux/uaccess.h>
    > +#include <linux/uio.h>
    > +#include <uapi/linux/xlnx-ai-engine.h>
    > +
    > +#include "ai-engine-internal.h"
    > +
    > +/**
    > + * aie_cal_loc() - calculate tile location from register offset to the AI
    > + * engine device
    > + * @adev: AI engine device
    > + * @loc: memory pointer to restore returning location information
    > + * @regoff: tile internal register offset
    > + *
    > + * This function returns the tile location.
    > + */
    > +static void aie_cal_loc(struct aie_device *adev,
    > + struct aie_location *loc, u64 regoff)
    > +{
    > + loc->col = (u32)aie_tile_reg_field_get(aie_col_mask(adev),
    > + adev->col_shift, regoff);
    > + loc->row = (u32)aie_tile_reg_field_get(aie_row_mask(adev),
    > + adev->row_shift, regoff);
    > +}
    > +
    > +/**
    > + * aie_part_reg_validation() - validate AI engine partition register access
    > + * @apart: AI engine partition
    > + * @offset: AI engine register offset
    > + * @len: len of data to write/read
    > + * @is_write: is the access to write to register
    > + * @return: 0 for success, or negative value for failure.
    > + *
    > + * This function validate if the register to access is within the AI engine
    > + * partition. If it is write access, if the register is writable by user.
    > + */
    > +static int aie_part_reg_validation(struct aie_partition *apart, size_t offset,
    > + size_t len, u8 is_write)
    > +{
    > + struct aie_device *adev;
    > + u32 regend32, ttype;
    > + u64 regoff, regend64;
    > + struct aie_location loc;
    > + unsigned int i;
    > +
    > + adev = apart->adev;
    > + if (offset % sizeof(u32)) {
    > + dev_err(&apart->dev,
    > + "Invalid reg off(0x%zx), not 32bit aligned.\n",
    > + offset);
    > + return -EINVAL;
    > + }
    > +
    > + if (len % sizeof(u32)) {
    > + dev_err(&apart->dev, "Invalid reg operation len %zu.\n", len);
    > + return -EINVAL;
    > + }
    > +
    > + regoff = aie_cal_tile_reg(adev, offset);
    > + regend64 = regoff + len;
    > + if (regend64 >= BIT_ULL(adev->row_shift)) {
    > + dev_err(&apart->dev,
    > + "Invalid reg operation len %zu.\n", len);
    > + return -EINVAL;
    > + }
    > +
    > + aie_cal_loc(adev, &loc, offset);
    > + if (aie_validate_location(apart, loc)) {
    > + dev_err(&apart->dev,
    > + "Invalid (%d,%d) out of part(%d,%d),(%d,%d)\n",
    > + loc.col, loc.row,
    > + apart->range.start.col, apart->range.start.row,
    > + apart->range.size.col, apart->range.size.row);
    > + return -EINVAL;
    > + }
    > +
    > + if (!is_write)
    > + return 0;
    > +
    > + regend32 = lower_32_bits(regend64);
    > + ttype = adev->ops->get_tile_type(&loc);
    > + for (i = 0; i < adev->num_kernel_regs; i++) {
    > + const struct aie_tile_regs *regs;
    > + u32 rttype, writable;
    > +
    > + regs = &adev->kernel_regs[i];
    > + rttype = (regs->attribute & AIE_REGS_ATTR_TILE_TYPE_MASK) >>
    > + AIE_REGS_ATTR_TILE_TYPE_SHIFT;
    > + writable = (regs->attribute & AIE_REGS_ATTR_PERM_MASK) >>
    > + AIE_REGS_ATTR_PERM_SHIFT;
    > + if (!(ttype & rttype))
    > + continue;
    > + if ((regoff >= regs->soff && regoff <= regs->eoff) ||
    > + (regend32 >= regs->soff && regend32 <= regs->eoff)) {
    > + if (!writable) {
    > + dev_err(&apart->dev,
    > + "reg 0x%zx,0x%zx not writable.\n",
    > + offset, len);
    > + return -EINVAL;
    > + }
    > + }
    > + }
    > +
    > + return 0;
    > +}
    > +
    > +/**
    > + * aie_part_write_register() - AI engine partition write register
    > + * @apart: AI engine partition
    > + * @offset: AI engine register offset
    > + * @len: len of data to write
    > + * @data: data to write
    > + * @mask: mask, if it is non 0, it is mask write.
    > + * @return: number of bytes write for success, or negative value for failure.
    > + *
    > + * This function writes data to the specified registers.
    > + * If the mask is non 0, it is mask write.
    > + */
    > +static int aie_part_write_register(struct aie_partition *apart, size_t offset,
    > + size_t len, void *data, u32 mask)
    > +{
    > + int ret;
    > + void __iomem *va;
    > +
    > + if (mask && len > sizeof(u32)) {
    > + /* For mask write, only allow 32bit. */
    > + dev_err(&apart->dev,
    > + "failed mask write, len is more that 32bit.\n");
    > + return -EINVAL;
    > + }
    > +
    > + /* offset is expected to be relative to the start of the partition */
    > + offset += aie_cal_regoff(apart->adev, apart->range.start, 0);
    > + ret = aie_part_reg_validation(apart, offset, len, 1);
    > + if (ret < 0) {
    > + dev_err(&apart->dev, "failed to write to 0x%zx,0x%zx.\n",
    > + offset, len);
    > + return ret;
    > + }
    > +
    > + va = apart->adev->base + offset;
    > + if (!mask) {
    > + if (len == sizeof(u32))
    > + iowrite32(*((u32 *)data), va);
    > + else
    > + memcpy_toio(va, data, len);
    > + } else {
    > + u32 val = ioread32(va);
    > +
    > + val &= ~mask;
    > + val |= *((u32 *)data) & mask;
    > + iowrite32(val, va);
    > + }
    > +
    > + return (int)len;
    > +}
    > +
    > +/**
    > + * aie_part_access_regs() - AI engine partition registers access
    > + * @apart: AI engine partition
    > + * @num_reqs: number of access requests
    > + * @reqs: array of registers access
    > + * @return: 0 for success, and negative value for failure.
    > + *
    > + * This function executes AI engine partition register access requests.
    > + */
    > +static int aie_part_access_regs(struct aie_partition *apart, u32 num_reqs,
    > + struct aie_reg_args *reqs)
    > +{
    > + u32 i;
    > +
    > + for (i = 0; i < num_reqs; i++) {
    > + struct aie_reg_args *args = &reqs[i];
    > + int ret;
    > +
    > + if (args->op != AIE_REG_WRITE) {
    > + dev_err(&apart->dev,
    > + "Invalid register command type: %u.\n",
    > + args->op);
    > + return -EINVAL;
    > + }
    > + ret = aie_part_write_register(apart,
    > + (size_t)args->offset,
    > + sizeof(args->val),
    > + &args->val, args->mask);
    > + if (ret < 0) {
    > + dev_err(&apart->dev, "reg op %u failed: 0x%llx.\n",
    > + args->op, args->offset);
    > + return ret;
    > + }
    > + }
    > +
    > + return 0;
    > +}
    > +
    > +static int aie_part_release(struct inode *inode, struct file *filp)
    > +{
    > + struct aie_partition *apart = filp->private_data;
    > + int ret;
    > +
    > + /*
    > + * TODO: It will need to reset the SHIM columns and gate the
    > + * tiles of the partition.
    > + */
    > + ret = mutex_lock_interruptible(&apart->mlock);
    > + if (ret)
    > + return ret;
    > +
    > + apart->status = 0;
    > + mutex_unlock(&apart->mlock);
    > +
    > + return 0;
    > +}
    > +
    > +static const struct vm_operations_struct aie_part_physical_vm_ops = {
    > +#ifdef CONFIG_HAVE_IOREMAP_PROT
    > + .access = generic_access_phys,
    > +#endif
    > +};
    > +
    > +static int aie_part_mmap(struct file *fp, struct vm_area_struct *vma)
    > +{
    > + struct aie_partition *apart = fp->private_data;
    > + struct aie_device *adev = apart->adev;
    > + unsigned long offset = vma->vm_pgoff * PAGE_SIZE;
    > + phys_addr_t addr;
    > + size_t size;
    > +
    > + if (vma->vm_end < vma->vm_start)
    > + return -EINVAL;
    > + /* Only allow userspace directly read registers */
    > + if (vma->vm_flags & VM_WRITE) {
    > + dev_err(&apart->dev, "%s: do not support writable mmap.\n",
    > + __func__);
    > + return -EINVAL;
    > + }
    > + vma->vm_private_data = apart;
    > + vma->vm_ops = &aie_part_physical_vm_ops;
    > + size = apart->range.size.col << adev->col_shift;
    > + if ((vma->vm_end - vma->vm_start) > (size - offset)) {
    > + dev_err(&apart->dev,
    > + "%s: size exceed.\n", __func__);
    > + return -EINVAL;
    > + }
    > + vma->vm_page_prot = pgprot_noncached(vma->vm_page_prot);
    > + /* Calculate the partition address */
    > + addr = adev->res->start;
    > + addr += apart->range.start.col << adev->col_shift;
    > + addr += apart->range.start.row << adev->row_shift;
    > + addr += offset;
    > + return remap_pfn_range(vma,
    > + vma->vm_start,
    > + addr >> PAGE_SHIFT,
    > + vma->vm_end - vma->vm_start,
    > + vma->vm_page_prot);
    > +}
    > +
    > +static long aie_part_ioctl(struct file *fp, unsigned int cmd, unsigned long arg)
    > +{
    > + struct aie_partition *apart = fp->private_data;
    > + void __user *argp = (void __user *)arg;
    > + long ret;
    > +
    > + switch (cmd) {
    > + case AIE_REG_IOCTL:
    > + {
    > + struct aie_reg_args raccess;
    > +
    > + if (copy_from_user(&raccess, argp, sizeof(raccess)))
    > + return -EFAULT;
    > +
    > + ret = mutex_lock_interruptible(&apart->mlock);
    > + if (ret)
    > + return ret;
    > +
    > + ret = aie_part_access_regs(apart, 1, &raccess);
    > + mutex_unlock(&apart->mlock);
    > + break;
    > + }
    > + default:
    > + dev_err(&apart->dev, "Invalid ioctl command %u.\n", cmd);
    > + ret = -EINVAL;
    > + break;
    > + }
    > +
    > + return ret;
    > +}
    > +
    > +const struct file_operations aie_part_fops = {
    > + .owner = THIS_MODULE,
    > + .release = aie_part_release,
    > + .mmap = aie_part_mmap,
    > + .unlocked_ioctl = aie_part_ioctl,
    > +};
    > +
    > +/**
    > + * aie_part_release_device() - release an AI engine partition instance
    > + * @dev: AI engine partition device
    > + *
    > + * It will be called by device driver core when no one holds a valid
    > + * pointer to @dev anymore.
    > + */
    > +static void aie_part_release_device(struct device *dev)
    > +{
    > + struct aie_partition *apart = dev_to_aiepart(dev);
    > + struct aie_device *adev = apart->adev;
    > + int ret;
    > +
    > + ret = mutex_lock_interruptible(&adev->mlock);
    > + if (ret) {
    > + dev_warn(&apart->dev,
    > + "getting adev->mlock is interrupted by signal\n");
    > + }
    > +
    > + aie_resource_put_region(&adev->cols_res, apart->range.start.col,
    > + apart->range.size.col);
    > + list_del(&apart->node);
    > + mutex_unlock(&adev->mlock);
    > + put_device(apart->dev.parent);
    > +}
    > +
    > +/**
    > + * aie_create_partition() - create AI engine partition instance
    > + * @adev: AI engine device
    > + * @range: AI engine partition range to check. A range describes a group
    > + * of AI engine tiles.
    > + * @return: created AI engine partition pointer for success, and PTR_ERR
    > + * for failure.
    > + *
    > + * This function creates an AI engine partition instance.
    > + * It creates AI engine partition, the AI engine partition device and
    > + * the AI engine partition character device.
    > + */
    > +static struct aie_partition *aie_create_partition(struct aie_device *adev,
    > + struct aie_range *range)
    > +{
    > + struct aie_partition *apart;
    > + struct device *dev;
    > + char devname[32];
    > + int ret;
    > +
    > + ret = mutex_lock_interruptible(&adev->mlock);
    > + if (ret)
    > + return ERR_PTR(ret);
    > +
    > + ret = aie_resource_check_region(&adev->cols_res, range->start.col,
    > + range->size.col);
    > + if (ret != range->start.col) {
    > + dev_err(&adev->dev, "invalid partition (%u,%u)(%u,%u).\n",
    > + range->start.col, range->start.row,
    > + range->size.col, range->size.row);
    > + mutex_unlock(&adev->mlock);
    > + return ERR_PTR(-EINVAL);
    > + }
    > + ret = aie_resource_get_region(&adev->cols_res, range->start.col,
    > + range->size.col);
    > + if (ret != range->start.col) {
    > + dev_err(&adev->dev, "failed to get partition (%u,%u)(%u,%u).\n",
    > + range->start.col, range->start.row,
    > + range->size.col, range->size.row);
    > + mutex_unlock(&adev->mlock);
    > + return ERR_PTR(-EFAULT);
    > + }
    > + mutex_unlock(&adev->mlock);
    > +
    > + apart = devm_kzalloc(&adev->dev, sizeof(*apart), GFP_KERNEL);
    > + if (!apart)
    > + return ERR_PTR(-ENOMEM);
    > +
    > + apart->adev = adev;
    > + memcpy(&apart->range, range, sizeof(*range));
    > + mutex_init(&apart->mlock);
    > +
    > + /* Create AI engine partition device */
    > + dev = &apart->dev;
    > + device_initialize(dev);
    > + dev->parent = &adev->dev;
    > + dev->class = aie_class;
    > + dev_set_drvdata(dev, apart);
    > + snprintf(devname, sizeof(devname) - 1, "aiepart_%d_%d",
    > + apart->range.start.col, apart->range.size.col);
    > + dev_set_name(dev, devname);
    > + /* We can now rely on the release function for cleanup */
    > + dev->release = aie_part_release_device;
    > + ret = device_add(dev);
    > + if (ret) {
    > + dev_err(dev, "device_add failed: %d\n", ret);
    > + put_device(dev);
    > + return ERR_PTR(ret);
    > + }
    > +
    > + ret = mutex_lock_interruptible(&adev->mlock);
    > + if (ret) {
    > + put_device(dev);
    > + return ERR_PTR(ret);
    > + }
    > +
    > + list_add_tail(&apart->node, &adev->partitions);
    > + mutex_unlock(&adev->mlock);
    > + get_device(&adev->dev);
    > + dev_dbg(dev, "created AIE partition device.\n");
    > +
    > + return apart;
    > +}
    > +
    > +struct aie_partition *
    > +of_aie_part_probe(struct aie_device *adev, struct device_node *nc)
    > +{
    > + struct aie_partition *apart;
    > + struct aie_range range;
    > + u32 partition_id, regs[4];
    > + int ret;
    > +
    > + /* Select device driver */
    > + ret = of_property_read_u32_array(nc, "reg", regs, ARRAY_SIZE(regs));
    > + if (ret < 0) {
    > + dev_err(&adev->dev,
    > + "probe %pOF failed, no tiles range information.\n",
    > + nc);
    > + return ERR_PTR(ret);
    > + }
    > + range.start.col = regs[0];
    > + range.start.row = regs[1];
    > + range.size.col = regs[2];
    > + range.size.row = regs[3];
    > +
    > + ret = of_property_read_u32_index(nc, "xlnx,partition-id", 0,
    > + &partition_id);
    > + if (ret < 0) {
    > + dev_err(&adev->dev,
    > + "probe %pOF failed, no partition id.\n", nc);
    > + return ERR_PTR(ret);
    > + }
    > +
    > + ret = mutex_lock_interruptible(&adev->mlock);
    > + if (ret)
    > + return ERR_PTR(ret);
    > +
    > + apart = aie_get_partition_from_id(adev, partition_id);
    > + mutex_unlock(&adev->mlock);
    > + if (apart) {
    > + dev_err(&adev->dev,
    > + "probe failed: partition %u exists.\n",
    > + partition_id);
    > + return ERR_PTR(ret);
    > + }
    > +
    > + apart = aie_create_partition(adev, &range);
    > + if (IS_ERR(apart)) {
    > + dev_err(&adev->dev,
    > + "%s: failed to create part(%u,%u),(%u,%u).\n",
    > + __func__, range.start.col, range.start.row,
    > + range.size.col, range.size.row);
    > + return apart;
    > + }
    > +
    > + of_node_get(nc);
    > + apart->dev.of_node = nc;
    > + apart->partition_id = partition_id;
    > +
    > + dev_info(&adev->dev,
    > + "AI engine part(%u,%u),(%u,%u), id %u is probed successfully.\n",
    > + range.start.col, range.start.row,
    > + range.size.col, range.size.row, apart->partition_id);
    > +
    > + return apart;
    > +}
    > +
    > +/**
    > + * aie_destroy_part() - destroy AI engine partition
    > + * @apart: AI engine partition
    > + *
    > + * This function will remove AI engine partition.
    > + */
    > +void aie_part_remove(struct aie_partition *apart)
    > +{
    > + device_del(&apart->dev);
    > + put_device(&apart->dev);
    > +}
    > diff --git a/drivers/misc/xilinx-ai-engine/ai-engine-res.c b/drivers/misc/xilinx-ai-engine/ai-engine-res.c
    > new file mode 100644
    > index 0000000..36f08bf
    > --- /dev/null
    > +++ b/drivers/misc/xilinx-ai-engine/ai-engine-res.c
    > @@ -0,0 +1,114 @@
    > +// SPDX-License-Identifier: GPL-2.0
    > +/*
    > + * Xilinx AI Engine device driver
    > + *
    > + * Copyright (C) 2020 Xilinx, Inc.
    > + */
    > +
    > +#include <linux/bitmap.h>
    > +
    > +#include "ai-engine-internal.h"
    > +
    > +/**
    > + * aie_resource_initialize() - initialize AI engine resource
    > + * @res: pointer to AI engine resource
    > + * @count: total number of element of this resource
    > + * @return: 0 for success, negative value for failure.
    > + *
    > + * This function will initialize the data structure for the
    > + * resource.
    > + */
    > +int aie_resource_initialize(struct aie_resource *res, int count)
    > +{
    > + if (!res || !count)
    > + return -EINVAL;
    > + res->bitmap = bitmap_zalloc(count, GFP_KERNEL);
    > + if (!res->bitmap)
    > + return -ENOMEM;
    > + res->total = count;
    > +
    > + return 0;
    > +}
    > +
    > +/**
    > + * aie_resource_uninitialize() - uninitialize AI engine resource
    > + * @res: pointer to AI engine resource
    > + *
    > + * This function will release the AI engine resource data members.
    > + */
    > +void aie_resource_uninitialize(struct aie_resource *res)
    > +{
    > + res->total = 0;
    > + if (res->bitmap)
    > + bitmap_free(res->bitmap);
    > +}
    > +
    > +/**
    > + * aie_resource_check() - check availability of requested resource
    > + * @res: pointer to AI engine resource to check
    > + * @start: start index of the required resource, it will only be used if
    > + * @continuous is 1. It will check the available resource starting from
    > + * @start
    > + * @count: number of requested element
    > + * @return: start resource id if the requested number of resources are available
    > + * It will return negative value of errors.
    > + *
    > + * This function will check the availability. It will return start resource id
    > + * if the requested number of resources are available.
    > + */
    > +int aie_resource_check_region(struct aie_resource *res,
    > + u32 start, u32 count)
    > +{
    > + unsigned long id;
    > +
    > + if (!res || !res->bitmap || !count)
    > + return -EINVAL;
    > + id = bitmap_find_next_zero_area(res->bitmap, res->total, start,
    > + count, 0);
    > + if (id >= res->total)
    > + return -ERANGE;
    > +
    > + return (int)id;
    > +}
    > +
    > +/**
    > + * aie_resource_get_region() - get requested AI engine resource
    > + * @res: pointer to AI engine resource to check
    > + * @count: number of requested element
    > + * @start: start index of the required resource
    > + * @return: start resource id for success, and negative value for failure.
    > + *
    > + * This function check if the requested AI engine resource is available.
    > + * If it is available, mark it used and return the start resource id.
    > + */
    > +int aie_resource_get_region(struct aie_resource *res, u32 start, u32 count)
    > +{
    > + unsigned long off;
    > +
    > + if (!res || !res->bitmap || !count)
    > + return -EINVAL;
    > + off = bitmap_find_next_zero_area(res->bitmap, res->total, start,
    > + count, 0);
    > + if (off >= res->total) {
    > + pr_err("Failed to get available AI engine resource.\n");
    > + return -ERANGE;
    > + }
    > + bitmap_set(res->bitmap, off, count);
    > +
    > + return (int)off;
    > +}
    > +
    > +/**
    > + * aie_resource_put_region() - release requested AI engine resource
    > + * @res: pointer to AI engine resource to check
    > + * @start: start index of the resource to release
    > + * @count: number of elements to release
    > + *
    > + * This function release the requested AI engine resource.
    > + */
    > +void aie_resource_put_region(struct aie_resource *res, int start, u32 count)
    > +{
    > + if (!res || !count)
    > + return;
    > + bitmap_clear(res->bitmap, start, count);
    > +}
    > diff --git a/include/uapi/linux/xlnx-ai-engine.h b/include/uapi/linux/xlnx-ai-engine.h
    > new file mode 100644
    > index 0000000..acbc781
    > --- /dev/null
    > +++ b/include/uapi/linux/xlnx-ai-engine.h
    > @@ -0,0 +1,107 @@
    > +/* SPDX-License-Identifier: GPL-2.0 WITH Linux-syscall-note */
    > +/*
    > + * Copyright (c) 2020, Xilinx Inc.
    > + */
    > +
    > +#ifndef _UAPI_AI_ENGINE_H_
    > +#define _UAPI_AI_ENGINE_H_
    > +
    > +#include <linux/ioctl.h>
    > +#include <linux/types.h>
    > +
    > +enum aie_reg_op {
    > + AIE_REG_WRITE,
    > +};
    > +
    > +/* AI engine partition is in use */
    > +#define XAIE_PART_STATUS_INUSE (1U << 0)
    > +
    > +/**
    > + * struct aie_location - AIE location information
    > + * @col: column id
    > + * @row: row id
    > + */
    > +struct aie_location {
    > + __u32 col;
    > + __u32 row;
    > +};
    > +
    > +/**
    > + * struct aie_range - AIE range information
    > + * @start: start tile location
    > + * @size: size of the range, number of columns and rows
    > + */
    > +struct aie_range {
    > + struct aie_location start;
    > + struct aie_location size;
    > +};
    > +
    > +/**
    > + * struct aie_reg_args - AIE access register arguments
    > + * @op: if this request is to read, write or poll register
    > + * @mask: mask for mask write, 0 for not mask write
    > + * @offset: offset of register to the start of an AI engine partition
    > + * @val: value to write or get
    > + */
    > +struct aie_reg_args {
    > + enum aie_reg_op op;
    > + __u32 mask;
    > + __u64 offset;
    > + __u32 val;
    > +};
    > +
    > +/**
    > + * struct aie_range_args - AIE range request arguments
    > + * @partition_id: partition id. It is used to identify the
    > + * AI engine partition in the system.
    > + * @uid: image identifier loaded on the AI engine partition
    > + * @range: range of AIE tiles
    > + * @status: indicate if the AI engine is in use.
    > + * 0 means not in used, otherwise, in use.
    > + */
    > +struct aie_range_args {
    > + __u32 partition_id;
    > + __u32 uid;
    > + struct aie_range range;
    > + __u32 status;
    > +};
    > +
    > +/**
    > + * struct aie_partition_query - AIE partition query arguments
    > + * @partition_cnt: number of defined partitions in the system
    > + * @partitions: buffer to store defined partitions information.
    > + */
    > +struct aie_partition_query {
    > + struct aie_range_args *partitions;
    > + __u32 partition_cnt;
    > +};
    > +
    > +/**
    > + * struct aie_partition_req - AIE request partition arguments
    > + * @partition_id: partition node id. It is used to identify the AI engine
    > + * partition in the system.
    > + * @uid: image identifier loaded on the AI engine partition
    > + * @meta_data: meta data to indicate which resources used by application.
    > + * @flag: used for application to indicate particular driver requirements
    > + * application wants to have for the partition. e.g. do not clean
    > + * resource when closing the partition.
    > + */
    > +struct aie_partition_req {
    > + __u32 partition_id;
    > + __u32 uid;
    > + __u64 meta_data;
    > + __u32 flag;
    > +};
    > +
    > +#define AIE_IOCTL_BASE 'A'
    > +
    > +/* AI engine device IOCTL operations */
    > +#define AIE_ENQUIRE_PART_IOCTL _IOWR(AIE_IOCTL_BASE, 0x1, \
    > + struct aie_partition_query)
    > +#define AIE_REQUEST_PART_IOCTL _IOR(AIE_IOCTL_BASE, 0x2, \
    > + struct aie_partition_req)
    > +
    > +/* AI engine partition IOCTL operations */
    > +#define AIE_REG_IOCTL _IOWR(AIE_IOCTL_BASE, 0x8, \
    > + struct aie_reg_args)
    > +#endif

    Not really a review but don't use pointers in ioctls, don't use enums in ioctls.

    For ptrs use __u64 and enums use __u32

    I think aie_partition_req also may need a __u32 pad to align to 64-bit properly.

    Dave.

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