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SubjectRe: [PATCH v2] RDMA/umem: minor bug fix and cleanup in error handling paths
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On 3/3/19 1:52 AM, Artemy Kovalyov wrote:
>
>
> On 02/03/2019 21:44, Ira Weiny wrote:
>>
>> On Sat, Mar 02, 2019 at 12:24:35PM -0800, john.hubbard@gmail.com wrote:
>>> From: John Hubbard <jhubbard@nvidia.com>
>>>
>>> ...
>>> 3. Dead code removal: the check for (user_virt & ~page_mask)
>>> is checking for a condition that can never happen,
>>> because earlier:
>>>
>>>      user_virt = user_virt & page_mask;
>>>
>>> ...so, remove that entire phrase.
>>>
>>>           bcnt -= min_t(size_t, npages << PAGE_SHIFT, bcnt);
>>>           mutex_lock(&umem_odp->umem_mutex);
>>>           for (j = 0; j < npages; j++, user_virt += PAGE_SIZE) {
>>> -            if (user_virt & ~page_mask) {
>>> -                p += PAGE_SIZE;
>>> -                if (page_to_phys(local_page_list[j]) != p) {
>>> -                    ret = -EFAULT;
>>> -                    break;
>>> -                }
>>> -                put_page(local_page_list[j]);
>>> -                continue;
>>> -            }
>>> -
>>
>> I think this is trying to account for compound pages. (ie page_mask could
>> represent more than PAGE_SIZE which is what user_virt is being incrimented by.)
>> But putting the page in that case seems to be the wrong thing to do?
>>
>> Yes this was added by Artemy[1] now cc'ed.
>
> Right, this is for huge pages, please keep it.
> put_page() needed to decrement refcount of the head page.
>

OK, thanks for explaining! Artemy, while you're here, any thoughts about the
release_pages, and the change of the starting point, from the other part of the
patch:

@@ -684,9 +677,11 @@ int ib_umem_odp_map_dma_pages(struct ib_umem_odp *umem_odp,
u64 user_virt,
mutex_unlock(&umem_odp->umem_mutex);

if (ret < 0) {
- /* Release left over pages when handling errors. */
- for (++j; j < npages; ++j)
- put_page(local_page_list[j]);
+ /*
+ * Release pages, starting at the the first page
+ * that experienced an error.
+ */
+ release_pages(&local_page_list[j], npages - j);
break;
}
}

?

thanks,
--
John Hubbard
NVIDIA

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