Messages in this thread | | | Subject | Re: [patch 5/9] x86/ioport: Reduce ioperm impact for sane usage further | From | Andy Lutomirski <> | Date | Sun, 10 Nov 2019 09:21:15 -0800 |
| |
On 11/7/19 1:44 PM, Linus Torvalds wrote: > On Thu, Nov 7, 2019 at 1:00 PM Brian Gerst <brgerst@gmail.com> wrote: >> >> There wouldn't have to be a flush on every task switch. > > No. But we'd have to flush on any switch that currently does that memcpy. > > And my point is that a tlb flush (even the single-page case) is likely > more expensive than the memcpy. > >> Going a step further, we could track which task is mapped to the >> current cpu like proposed above, and only flush when a different task >> needs the IO bitmap, or when the bitmap is being freed on task exit. > > Well, that's exactly my "track the last task" optimization for copying > the thing. > > IOW, it's the same optimization as avoiding the memcpy. > > Which I think is likely very effective, but also makes it fairly > pointless to then try to be clever.. > > So the basic issue remains that playing VM games has almost > universally been slower and more complex than simply not playing VM > games. TLB flushes - even invlpg - tends to be pretty slow. >
With my TLB-handling-writing-and-reviewing code on, NAK to any VM games here.
Honestly, I almost think we should unconditionally copy the whole 8K for the case where the ioperm() syscall has been used (i.e. not emulating iopl()). The benefit simply does not justify the risk of getting it wrong. I'm okay, but barely, with optimizing the end of the copied range. Optimizing the start of the copied range is pushing it. Playing MMU tricks and getting all the per-task-ioperm and invalidation right is way beyond reasonable.
Even the time spent discussing how to optimize a case that has literally one known user that none of us can bring ourselves to care about much seems wasteful.
| |