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    Subject[PATCH 4.19 32/50] drm/fb_helper: Allow leaking fbdev smem_start
    Date
    4.19-stable review patch.  If anyone has any objections, please let me know.

    ------------------

    From: Neil Armstrong <narmstrong@baylibre.com>

    commit 4be9bd10e22dfc7fc101c5cf5969ef2d3a042d8a upstream.

    Since "drm/fb: Stop leaking physical address", the default behaviour of
    the DRM fbdev emulation is to set the smem_base to 0 and pass the new
    FBINFO_HIDE_SMEM_START flag.

    The main reason is to avoid leaking physical addresse to user-space, and
    it follows a general move over the kernel code to avoid user-space to
    manipulate physical addresses and then use some other mechanisms like
    dma-buf to transfer physical buffer handles over multiple subsystems.

    But, a lot of devices depends on closed sources binaries to enable
    OpenGL hardware acceleration that uses this smem_start value to
    pass physical addresses to out-of-tree modules in order to render
    into these physical adresses. These should use dma-buf buffers allocated
    from the DRM display device instead and stop relying on fbdev overallocation
    to gather DMA memory (some HW vendors delivers GBM and Wayland capable
    binaries, but older unsupported devices won't have these new binaries
    and are doomed until an Open Source solution like Lima finalizes).

    Since these devices heavily depends on this kind of software and because
    the smem_start population was available for years, it's a breakage to
    stop leaking smem_start without any alternative solutions.

    This patch adds a Kconfig depending on the EXPERT config and an unsafe
    kernel module parameter tainting the kernel when enabled.

    A clear comment and Kconfig help text was added to clarify why and when
    this patch should be reverted, but in the meantime it's a necessary
    feature to keep.

    Cc: Dave Airlie <airlied@gmail.com>
    Cc: Daniel Vetter <daniel.vetter@ffwll.ch>
    Cc: Bartlomiej Zolnierkiewicz <b.zolnierkie@samsung.com>
    Cc: Noralf Trønnes <noralf@tronnes.org>
    Cc: Maxime Ripard <maxime.ripard@bootlin.com>
    Cc: Eric Anholt <eric@anholt.net>
    Cc: Lucas Stach <l.stach@pengutronix.de>
    Cc: Rob Clark <robdclark@gmail.com>
    Cc: Ben Skeggs <skeggsb@gmail.com>
    Cc: Christian König <christian.koenig@amd.com>
    Signed-off-by: Neil Armstrong <narmstrong@baylibre.com>
    Reviewed-by: Maxime Ripard <maxime.ripard@bootlin.com>
    Tested-by: Maxime Ripard <maxime.ripard@bootlin.com>
    Acked-by: Daniel Vetter <daniel.vetter@ffwll.ch>
    Acked-by: Dave Airlie <airlied@gmail.com>
    Link: https://patchwork.freedesktop.org/patch/msgid/1538136355-15383-1-git-send-email-narmstrong@baylibre.com
    Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
    Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>


    ---
    drivers/gpu/drm/Kconfig | 20 ++++++++++++++++++++
    drivers/gpu/drm/drm_fb_helper.c | 25 +++++++++++++++++++++++++
    2 files changed, 45 insertions(+)

    --- a/drivers/gpu/drm/Kconfig
    +++ b/drivers/gpu/drm/Kconfig
    @@ -110,6 +110,26 @@ config DRM_FBDEV_OVERALLOC
    is 100. Typical values for double buffering will be 200,
    triple buffering 300.

    +config DRM_FBDEV_LEAK_PHYS_SMEM
    + bool "Shamelessly allow leaking of fbdev physical address (DANGEROUS)"
    + depends on DRM_FBDEV_EMULATION && EXPERT
    + default n
    + help
    + In order to keep user-space compatibility, we want in certain
    + use-cases to keep leaking the fbdev physical address to the
    + user-space program handling the fbdev buffer.
    + This affects, not only, Amlogic, Allwinner or Rockchip devices
    + with ARM Mali GPUs using an userspace Blob.
    + This option is not supported by upstream developers and should be
    + removed as soon as possible and be considered as a broken and
    + legacy behaviour from a modern fbdev device driver.
    +
    + Please send any bug reports when using this to your proprietary
    + software vendor that requires this.
    +
    + If in doubt, say "N" or spread the word to your closed source
    + library vendor.
    +
    config DRM_LOAD_EDID_FIRMWARE
    bool "Allow to specify an EDID data set instead of probing for it"
    depends on DRM
    --- a/drivers/gpu/drm/drm_fb_helper.c
    +++ b/drivers/gpu/drm/drm_fb_helper.c
    @@ -56,6 +56,25 @@ MODULE_PARM_DESC(drm_fbdev_overalloc,
    "Overallocation of the fbdev buffer (%) [default="
    __MODULE_STRING(CONFIG_DRM_FBDEV_OVERALLOC) "]");

    +/*
    + * In order to keep user-space compatibility, we want in certain use-cases
    + * to keep leaking the fbdev physical address to the user-space program
    + * handling the fbdev buffer.
    + * This is a bad habit essentially kept into closed source opengl driver
    + * that should really be moved into open-source upstream projects instead
    + * of using legacy physical addresses in user space to communicate with
    + * other out-of-tree kernel modules.
    + *
    + * This module_param *should* be removed as soon as possible and be
    + * considered as a broken and legacy behaviour from a modern fbdev device.
    + */
    +#if IS_ENABLED(CONFIG_DRM_FBDEV_LEAK_PHYS_SMEM)
    +static bool drm_leak_fbdev_smem = false;
    +module_param_unsafe(drm_leak_fbdev_smem, bool, 0600);
    +MODULE_PARM_DESC(fbdev_emulation,
    + "Allow unsafe leaking fbdev physical smem address [default=false]");
    +#endif
    +
    static LIST_HEAD(kernel_fb_helper_list);
    static DEFINE_MUTEX(kernel_fb_helper_lock);

    @@ -3041,6 +3060,12 @@ int drm_fb_helper_generic_probe(struct d
    fbi->screen_size = fb->height * fb->pitches[0];
    fbi->fix.smem_len = fbi->screen_size;
    fbi->screen_buffer = buffer->vaddr;
    + /* Shamelessly leak the physical address to user-space */
    +#if IS_ENABLED(CONFIG_DRM_FBDEV_LEAK_PHYS_SMEM)
    + if (drm_leak_fbdev_smem && fbi->fix.smem_start == 0)
    + fbi->fix.smem_start =
    + page_to_phys(virt_to_page(fbi->screen_buffer));
    +#endif
    strcpy(fbi->fix.id, "DRM emulated");

    drm_fb_helper_fill_fix(fbi, fb->pitches[0], fb->format->depth);

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