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SubjectRe: [PATCH 1/2] drivers: core: Don't try to use a dead glue_dir
On Fri, Jun 29, 2018 at 12:21:51PM +1000, Benjamin Herrenschmidt wrote:
> Under some circumstances (such as when using kobject debugging)
> a gluedir whose kref is 0 might remain in the class kset for
> a long time. The reason is that we don't actively remove glue
> dirs when they become empty, but instead rely on the implicit
> removal done by kobject_release(), which can happen some amount
> of time after the last kobject_put().
>
> Using such a dead object is a bad idea and will lead to warnings
> and crashes.
>
> Unfortunately that can happen in get_device_parent() if the
> last child of a glue dir was removed and a new one added
> before the glue dir gets fully released().
>
> This prevents this by making get_device_parent() only "find"
> a glue dir whose refcount is non-0.
>
> While this fixes the crash, it doesn't fully fix the problem,
> instead the race will now result in an error attempting to
> use a duplicate file name in sysfs. A fix for that will come
> separately.
>
> Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
> ---
>
> (Adding lkml, I just realized I completely forgot to CC it in
> the first place on this whole conversation, blame the 1am debugging
> session)
>
> drivers/base/core.c | 8 +++++---
> 1 file changed, 5 insertions(+), 3 deletions(-)
>
> diff --git a/drivers/base/core.c b/drivers/base/core.c
> index b610816eb887..e9eff2099896 100644
> --- a/drivers/base/core.c
> +++ b/drivers/base/core.c
> @@ -1517,11 +1517,13 @@ static struct kobject *get_device_parent(struct device *dev,
>
> /* find our class-directory at the parent and reference it */
> spin_lock(&dev->class->p->glue_dirs.list_lock);
> - list_for_each_entry(k, &dev->class->p->glue_dirs.list, entry)
> + list_for_each_entry(k, &dev->class->p->glue_dirs.list, entry) {
> if (k->parent == parent_kobj) {
> - kobj = kobject_get(k);
> - break;
> + kobj = kobject_get_unless_zero(k);
> + if (kobj)
> + break;

A parent directory _should_ not ever be able to be removed before the
object being removed was, as we should have had a reference to it,
right? So I don't see how this can get hit "in real life".

Yes, enabling kobject debugging does keep objects around for a long time
in order to try to help figure out where people are messing up their
usage of them. What subsystem is doing this in a way that causes
problems here? Shouldn't we fix that up instead?

thanks,

greg k-h

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