lkml.org 
[lkml]   [2018]   [Jun]   [25]   [last100]   RSS Feed
Views: [wrap][no wrap]   [headers]  [forward] 
 
Messages in this thread
/
Date
From
SubjectRe: [PATCH 7/9] media: cedrus: Move IRQ maintainance to cedrus_dec_ops
On Mon, Jun 25, 2018 at 05:49:58PM +0200, Paul Kocialkowski wrote:
> On Mon, 2018-06-25 at 17:38 +0200, Paul Kocialkowski wrote:
> > Hi,
> >
> > On Wed, 2018-06-13 at 16:07 +0200, Maxime Ripard wrote:
> > > The IRQ handler up until now was hardcoding the use of the MPEG engine to
> > > read the interrupt status, clear it and disable the interrupts.
> > >
> > > Obviously, that won't work really well with the introduction of new codecs
> > > that use a separate engine with a separate register set.
> > >
> > > In order to make this more future proof, introduce new decodec operations
> > > to deal with the interrupt management. The only one missing is the one to
> > > enable the interrupts in the first place, but that's taken care of by the
> > > trigger hook for now.
> >
> > Here's another comment about an issue I just figured out.
> >
> > > Signed-off-by: Maxime Ripard <maxime.ripard@bootlin.com>
> > > ---
> > > .../sunxi/cedrus/sunxi_cedrus_common.h | 9 +++++
> > > .../platform/sunxi/cedrus/sunxi_cedrus_hw.c | 21 ++++++------
> > > .../sunxi/cedrus/sunxi_cedrus_mpeg2.c | 33 +++++++++++++++++++
> > > 3 files changed, 53 insertions(+), 10 deletions(-)
> > >
> > > diff --git a/drivers/media/platform/sunxi/cedrus/sunxi_cedrus_common.h b/drivers/media/platform/sunxi/cedrus/sunxi_cedrus_common.h
> > > index c2e2c92d103b..a2a507eb9fc9 100644
> > > --- a/drivers/media/platform/sunxi/cedrus/sunxi_cedrus_common.h
> > > +++ b/drivers/media/platform/sunxi/cedrus/sunxi_cedrus_common.h
> > > @@ -108,7 +108,16 @@ struct sunxi_cedrus_buffer *vb2_to_cedrus_buffer(const struct vb2_buffer *p)
> > > return vb2_v4l2_to_cedrus_buffer(to_vb2_v4l2_buffer(p));
> > > }
> > >
> > > +enum sunxi_cedrus_irq_status {
> > > + SUNXI_CEDRUS_IRQ_NONE,
> > > + SUNXI_CEDRUS_IRQ_ERROR,
> > > + SUNXI_CEDRUS_IRQ_OK,
> > > +};
> > > +
> > > struct sunxi_cedrus_dec_ops {
> > > + void (*irq_clear)(struct sunxi_cedrus_ctx *ctx);
> > > + void (*irq_disable)(struct sunxi_cedrus_ctx *ctx);
> > > + enum sunxi_cedrus_irq_status (*irq_status)(struct sunxi_cedrus_ctx *ctx);
> > > void (*setup)(struct sunxi_cedrus_ctx *ctx,
> > > struct sunxi_cedrus_run *run);
> > > void (*trigger)(struct sunxi_cedrus_ctx *ctx);
> > > diff --git a/drivers/media/platform/sunxi/cedrus/sunxi_cedrus_hw.c b/drivers/media/platform/sunxi/cedrus/sunxi_cedrus_hw.c
> > > index bb46a01214e0..6b97cbd2834e 100644
> > > --- a/drivers/media/platform/sunxi/cedrus/sunxi_cedrus_hw.c
> > > +++ b/drivers/media/platform/sunxi/cedrus/sunxi_cedrus_hw.c
> > > @@ -77,27 +77,28 @@ static irqreturn_t sunxi_cedrus_ve_irq(int irq, void *dev_id)
> > > struct sunxi_cedrus_ctx *ctx;
> > > struct sunxi_cedrus_buffer *src_buffer, *dst_buffer;
> > > struct vb2_v4l2_buffer *src_vb, *dst_vb;
> > > + enum sunxi_cedrus_irq_status status;
> > > unsigned long flags;
> > > - unsigned int value, status;
> > >
> > > spin_lock_irqsave(&dev->irq_lock, flags);
> > >
> > > - /* Disable MPEG interrupts and stop the MPEG engine */
> > > - value = sunxi_cedrus_read(dev, VE_MPEG_CTRL);
> > > - sunxi_cedrus_write(dev, value & (~0xf), VE_MPEG_CTRL);
> > > -
> > > - status = sunxi_cedrus_read(dev, VE_MPEG_STATUS);
> > > - sunxi_cedrus_write(dev, 0x0000c00f, VE_MPEG_STATUS);
> > > - sunxi_cedrus_engine_disable(dev);
> >
> > This call was dropped from the code reorganization. What it intentional?
> >
> > IMO, it should be brought back to the irq_disable ops for MPEG2 (and the
> > same probably applies to H264).
>
> Actually, this doesn't seem like the right place to put it.
>
> Looking at the sunxi_engine_enable function, explicitly passing the
> codec as an argument and calling that function from each codec's code
> feels strange.
>
> We should probably break down these functions
> (sunxi_engine_enable/sunxi_engine_disable) into codec ops. The
> start/stop couple seems like a good fit, but it brings up the following
> question: do we want to disable the engine between each frame or not?
>
> I really don't know how significant the power saving benefits are and
> what downsides there might be.
>
> What do you think?

If we don't need to disable it between each frames, then let's keep it
enabled.

Without any number, and considering the current state of power
management (which is inexistent on this driver, and close to for the
whole platform), wasting a bit of power if we do isn't really a big
deal.

Maxime

--
Maxime Ripard, Bootlin (formerly Free Electrons)
Embedded Linux and Kernel engineering
https://bootlin.com
[unhandled content-type:application/pgp-signature]
\
 
 \ /
  Last update: 2018-06-25 21:01    [W:0.282 / U:0.272 seconds]
©2003-2020 Jasper Spaans|hosted at Digital Ocean and TransIP|Read the blog|Advertise on this site