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Subject[PATCH 4/4] staging: lustre: obdclass: change object lookup to no wait mode
Date
From: Lai Siyao <lai.siyao@intel.com>

Currently we set LU_OBJECT_HEARD_BANSHEE on object when we want
to remove object from cache, but this may lead to deadlock, because
when other process lookup such object, it needs to wait for this
object until release (done at last refcount put), while that process
maybe already hold an LDLM lock.

Now that current code can handle dying object correctly, we can just
return such object in lookup, thus the above deadlock can be avoided.

Signed-off-by: Lai Siyao <lai.siyao@intel.com>
Intel-bug-id: https://jira.hpdd.intel.com/browse/LU-9049
Reviewed-on: https://review.whamcloud.com/26965
Reviewed-by: Alex Zhuravlev <alexey.zhuravlev@intel.com>
Tested-by: Cliff White <cliff.white@intel.com>
Reviewed-by: Fan Yong <fan.yong@intel.com>
Reviewed-by: Oleg Drokin <oleg.drokin@intel.com>
Signed-off-by: James Simmons <jsimmons@infradead.org>
---
drivers/staging/lustre/lustre/include/lu_object.h | 2 +-
drivers/staging/lustre/lustre/obdclass/lu_object.c | 82 +++++++++-------------
2 files changed, 36 insertions(+), 48 deletions(-)

diff --git a/drivers/staging/lustre/lustre/include/lu_object.h b/drivers/staging/lustre/lustre/include/lu_object.h
index f29bbca..232063a 100644
--- a/drivers/staging/lustre/lustre/include/lu_object.h
+++ b/drivers/staging/lustre/lustre/include/lu_object.h
@@ -673,7 +673,7 @@ static inline void lu_object_get(struct lu_object *o)
}

/**
- * Return true of object will not be cached after last reference to it is
+ * Return true if object will not be cached after last reference to it is
* released.
*/
static inline int lu_object_is_dying(const struct lu_object_header *h)
diff --git a/drivers/staging/lustre/lustre/obdclass/lu_object.c b/drivers/staging/lustre/lustre/obdclass/lu_object.c
index 8b507f1..9311703 100644
--- a/drivers/staging/lustre/lustre/obdclass/lu_object.c
+++ b/drivers/staging/lustre/lustre/obdclass/lu_object.c
@@ -589,19 +589,13 @@ static struct lu_object *htable_lookup(struct lu_site *s,
const struct lu_fid *f,
__u64 *version)
{
- struct cfs_hash *hs = s->ls_obj_hash;
struct lu_site_bkt_data *bkt;
struct lu_object_header *h;
struct hlist_node *hnode;
- __u64 ver;
- wait_queue_entry_t waiter;
+ u64 ver = cfs_hash_bd_version_get(bd);

-retry:
- ver = cfs_hash_bd_version_get(bd);
-
- if (*version == ver) {
+ if (*version == ver)
return ERR_PTR(-ENOENT);
- }

*version = ver;
bkt = cfs_hash_bd_extra_get(s->ls_obj_hash, bd);
@@ -615,31 +609,13 @@ static struct lu_object *htable_lookup(struct lu_site *s,
}

h = container_of(hnode, struct lu_object_header, loh_hash);
- if (likely(!lu_object_is_dying(h))) {
- cfs_hash_get(s->ls_obj_hash, hnode);
- lprocfs_counter_incr(s->ls_stats, LU_SS_CACHE_HIT);
- if (!list_empty(&h->loh_lru)) {
- list_del_init(&h->loh_lru);
- percpu_counter_dec(&s->ls_lru_len_counter);
- }
- return lu_object_top(h);
+ cfs_hash_get(s->ls_obj_hash, hnode);
+ lprocfs_counter_incr(s->ls_stats, LU_SS_CACHE_HIT);
+ if (!list_empty(&h->loh_lru)) {
+ list_del_init(&h->loh_lru);
+ percpu_counter_dec(&s->ls_lru_len_counter);
}
-
- /*
- * Lookup found an object being destroyed this object cannot be
- * returned (to assure that references to dying objects are eventually
- * drained), and moreover, lookup has to wait until object is freed.
- */
-
- init_waitqueue_entry(&waiter, current);
- add_wait_queue(&bkt->lsb_marche_funebre, &waiter);
- set_current_state(TASK_UNINTERRUPTIBLE);
- lprocfs_counter_incr(s->ls_stats, LU_SS_CACHE_DEATH_RACE);
- cfs_hash_bd_unlock(hs, bd, 1);
- schedule();
- remove_wait_queue(&bkt->lsb_marche_funebre, &waiter);
- cfs_hash_bd_lock(hs, bd, 1);
- goto retry;
+ return lu_object_top(h);
}

/**
@@ -680,6 +656,8 @@ static void lu_object_limit(const struct lu_env *env, struct lu_device *dev)
}

/**
+ * Core logic of lu_object_find*() functions.
+ *
* Much like lu_object_find(), but top level device of object is specifically
* \a dev rather than top level device of the site. This interface allows
* objects of different "stacking" to be created within the same site.
@@ -713,36 +691,46 @@ struct lu_object *lu_object_find_at(const struct lu_env *env,
* It is unnecessary to perform lookup-alloc-lookup-insert, instead,
* just alloc and insert directly.
*
+ * If dying object is found during index search, add @waiter to the
+ * site wait-queue and return ERR_PTR(-EAGAIN).
*/
- s = dev->ld_site;
- hs = s->ls_obj_hash;
+ if (conf && conf->loc_flags & LOC_F_NEW) {
+ o = lu_object_alloc(env, dev, f, conf);
+ if (unlikely(IS_ERR(o)))
+ return o;
+
+ hs = dev->ld_site->ls_obj_hash;
+ cfs_hash_bd_get_and_lock(hs, (void *)f, &bd, 1);
+ cfs_hash_bd_add_locked(hs, &bd, &o->lo_header->loh_hash);
+ cfs_hash_bd_unlock(hs, &bd, 1);

- cfs_hash_bd_get(hs, f, &bd);
- if (!(conf && conf->loc_flags & LOC_F_NEW)) {
- cfs_hash_bd_lock(hs, &bd, 0);
- o = htable_lookup(s, &bd, f, &version);
- cfs_hash_bd_unlock(hs, &bd, 0);
+ lu_object_limit(env, dev);

- if (!IS_ERR(o) || PTR_ERR(o) != -ENOENT)
- return o;
+ return o;
}
+
+ s = dev->ld_site;
+ hs = s->ls_obj_hash;
+ cfs_hash_bd_get_and_lock(hs, f, &bd, 1);
+ o = htable_lookup(s, &bd, f, &version);
+ cfs_hash_bd_unlock(hs, &bd, 0);
+ if (!IS_ERR(o) || PTR_ERR(o) != -ENOENT)
+ return o;
+
/*
* Allocate new object. This may result in rather complicated
* operations, including fld queries, inode loading, etc.
*/
o = lu_object_alloc(env, dev, f, conf);
- if (IS_ERR(o))
+ if (unlikely(IS_ERR(o)))
return o;

LASSERT(lu_fid_eq(lu_object_fid(o), f));

cfs_hash_bd_lock(hs, &bd, 1);

- if (conf && conf->loc_flags & LOC_F_NEW)
- shadow = ERR_PTR(-ENOENT);
- else
- shadow = htable_lookup(s, &bd, f, &version);
- if (likely(PTR_ERR(shadow) == -ENOENT)) {
+ shadow = htable_lookup(s, &bd, f, &version);
+ if (likely(IS_ERR(shadow) && PTR_ERR(shadow) == -ENOENT)) {
cfs_hash_bd_add_locked(hs, &bd, &o->lo_header->loh_hash);
cfs_hash_bd_unlock(hs, &bd, 1);

--
1.8.3.1
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