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    Subject[PATCH 4.14 006/183] drm/vc4: Fix memory leak during BO teardown
    Date
    4.14-stable review patch.  If anyone has any objections, please let me know.

    ------------------

    From: Daniel J Blueman <daniel@quora.org>

    commit c0db1b677e1d584fab5d7ac76a32e1c0157542e0 upstream.

    During BO teardown, an indirect list 'uniform_addr_offsets' wasn't being
    freed leading to leaking many 128B allocations. Fix the memory leak by
    releasing it at teardown time.

    Cc: stable@vger.kernel.org
    Fixes: 6d45c81d229d ("drm/vc4: Add support for branching in shader validation.")
    Signed-off-by: Daniel J Blueman <daniel@quora.org>
    Signed-off-by: Eric Anholt <eric@anholt.net>
    Reviewed-by: Eric Anholt <eric@anholt.net>
    Link: https://patchwork.freedesktop.org/patch/msgid/20180402071035.25356-1-daniel@quora.org
    Signed-off-by: Greg Kroah-Hartman <gregkh@linuxfoundation.org>

    ---
    drivers/gpu/drm/vc4/vc4_bo.c | 2 ++
    drivers/gpu/drm/vc4/vc4_validate_shaders.c | 1 +
    2 files changed, 3 insertions(+)

    --- a/drivers/gpu/drm/vc4/vc4_bo.c
    +++ b/drivers/gpu/drm/vc4/vc4_bo.c
    @@ -173,6 +173,7 @@ static void vc4_bo_destroy(struct vc4_bo
    vc4_bo_set_label(obj, -1);

    if (bo->validated_shader) {
    + kfree(bo->validated_shader->uniform_addr_offsets);
    kfree(bo->validated_shader->texture_samples);
    kfree(bo->validated_shader);
    bo->validated_shader = NULL;
    @@ -432,6 +433,7 @@ void vc4_free_object(struct drm_gem_obje
    }

    if (bo->validated_shader) {
    + kfree(bo->validated_shader->uniform_addr_offsets);
    kfree(bo->validated_shader->texture_samples);
    kfree(bo->validated_shader);
    bo->validated_shader = NULL;
    --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
    +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
    @@ -942,6 +942,7 @@ vc4_validate_shader(struct drm_gem_cma_o
    fail:
    kfree(validation_state.branch_targets);
    if (validated_shader) {
    + kfree(validated_shader->uniform_addr_offsets);
    kfree(validated_shader->texture_samples);
    kfree(validated_shader);
    }

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