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SubjectRe: [PATCH v2] printk: Relocate wake_klogd check close to the end of console_unlock()
On Thu 2018-02-08 23:53:07, Sergey Senozhatsky wrote:
> On (02/08/18 14:04), Petr Mladek wrote:
> > We mark for waking up klogd whenever we see a new message sequence in
> > the main loop. However, the actual wakeup is always at the end of the
> > function and we can easily test for the wakeup condition when we do
> > the final should-we-repeat check.
> >
> > Move the wake_klogd condition check out of the main loop. This avoids
> > doing the same thing repeatedly and groups similar checks into a
> > common place.
> >
> > This fixes a race introduced by the commit dbdda842fe96f8932 ("printk: Add
> > console owner and waiter logic to load balance console writes").
> > The current console owner might process the newly added message before
> > the related printk() start waiting for the console lock. Then the lock
> > is passed without waking klogd. The new owner sees the already updated
> > seen_seq and does not know that the wakeup is needed.
>
> I need to do more "research" on this. I though about it some time ago,
> and I think that waking up klogd _only_ when we don't have any pending
> logbuf messages still can be pretty late. Can't it? We can spin in
> console_unlock() printing loop for a long time, probably passing
> console_sem ownership between CPUs, without waking up the log_wait waiter.
> May be we can wake it up from the printing loop, outside of logbuf_lock,
> and let klogd to compete for logbuf_lock with the printing CPU. Why do
> we wake it up only when we are done pushing messages to a potentially
> slow serial console?

I thought about this as well but I was lazy. You made me to do some
archaeology. It seems that it worked this way basically from the beginning.
I have a git tree with pre-git commits. The oldest printk changes are
there from 2.1.113.

In 2.1.113, logd was weaken directly from printk():


asmlinkage int printk(const char *fmt, ...)
{
spin_lock_irqsave(&console_lock, flags);
[...]
for (; p < buf_end; p++) {
log_buf[(log_start+log_size) & (LOG_BUF_LEN-1)] = *p;
if (log_size < LOG_BUF_LEN)
---> log_size++;
else {
---> log_start++;
log_start &= LOG_BUF_LEN-1;
}
if (msg_level < console_loglevel && console_drivers) {
struct console *c = console_drivers;
while(c) {
if ((c->flags & CON_ENABLED) && c->write)
---> c->write(c, msg, p - msg + line_feed);
c = c->next;
}
}
}
spin_unlock_irqrestore(&console_lock, flags);
---> wake_up_interruptible(&log_wait);


log_wait seems to be used only in sys_syslog():

asmlinkage int sys_syslog(int type, char * buf, int len)
{

lock_kernel();

switch (type) {

case 2: /* Read from log */
----> while (!log_size) {
if (signal_pending(current)) {
sti();
goto out;
}
interruptible_sleep_on(&log_wait);
}
i = 0;
while (log_size && i < len) {
c = *((char *) log_buf+log_start);
----> log_start++;
----> log_size--;
log_start &= LOG_BUF_LEN-1;
sti();
__put_user(c,buf);
buf++;
i++;
cli();
}
sti();
error = i;
break;
spin_unlock_irq(&logbuf_lock);


There are few interesting things:

+ synchronization is done using console_lock and the big kernel
lock
+ consoles are written directly from printk()
+ the big kernel lock is taken all the time in sys_syslog()
+ sys_syslog() basically removes the messages from the buffer


I am not sure how the console_lock and the big kernel lock worked
together. But it seems that it was not possible to call consoles
and call __put_user() in sys_syslog() in parallel.


My opinion:

IMHO, it would make perfect sense to wake klogd earlier and it should
be safe these days.

I am just slightly afraid of a potential contention on printk_lock.
Consoles and klogd might delay each other. Another question is
how to do so when console_unlock() is called with interrupts
disabled (irq_work is queued on the same CPU). This is why
I would suggest to do this change separately and not for 4.16.

Note that we need Tejun's patch for-4.16 because it fixes a potential
race introduced by the console waiter logic.

Best Regards,
Petr

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