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SubjectRe: [PATCH v2 11/17] drivers/input/gameport: Replace rdtscl() with native_read_tsc()
On Fri, Jun 12, 2015 at 04:44:51PM -0700, Andy Lutomirski wrote:
> It's unclear to me why this code exists in the first place.
>
> Cc: Dmitry Torokhov <dmitry.torokhov@gmail.com>
> Cc: linux-input@vger.kernel.org
> Signed-off-by: Andy Lutomirski <luto@kernel.org>

Acked-by: Dmitry Torokhov <dmitry.torokhov@gmail.com>

> ---
> drivers/input/gameport/gameport.c | 4 ++--
> 1 file changed, 2 insertions(+), 2 deletions(-)
>
> diff --git a/drivers/input/gameport/gameport.c b/drivers/input/gameport/gameport.c
> index e853a2134680..abc0cb22e750 100644
> --- a/drivers/input/gameport/gameport.c
> +++ b/drivers/input/gameport/gameport.c
> @@ -149,9 +149,9 @@ static int old_gameport_measure_speed(struct gameport *gameport)
>
> for(i = 0; i < 50; i++) {
> local_irq_save(flags);
> - rdtscl(t1);
> + t1 = native_read_tsc();
> for (t = 0; t < 50; t++) gameport_read(gameport);
> - rdtscl(t2);
> + t2 = native_read_tsc();
> local_irq_restore(flags);
> udelay(i * 10);
> if (t2 - t1 < tx) tx = t2 - t1;
> --
> 2.4.2
>

--
Dmitry


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