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SubjectRe: [PATCH 8/8] sched: reset lb_env when redo in load_balance()
On Tue, Mar 19, 2013 at 04:21:23PM +0100, Peter Zijlstra wrote:
> On Thu, 2013-02-14 at 14:48 +0900, Joonsoo Kim wrote:
> > Commit 88b8dac0 makes load_balance() consider other cpus in its group.
> > So, now, When we redo in load_balance(), we should reset some fields of
> > lb_env to ensure that load_balance() works for initial cpu, not for other
> > cpus in its group. So correct it.
> >
> > Cc: Srivatsa Vaddagiri <vatsa@linux.vnet.ibm.com>
> > Signed-off-by: Joonsoo Kim <iamjoonsoo.kim@lge.com>
> >
> > diff --git a/kernel/sched/fair.c b/kernel/sched/fair.c
> > index 70631e8..25c798c 100644
> > --- a/kernel/sched/fair.c
> > +++ b/kernel/sched/fair.c
> > @@ -5014,14 +5014,20 @@ static int load_balance(int this_cpu, struct rq *this_rq,
> >
> > struct lb_env env = {
> > .sd = sd,
> > - .dst_cpu = this_cpu,
> > - .dst_rq = this_rq,
> > .dst_grpmask = dst_grp,
> > .idle = idle,
> > - .loop_break = sched_nr_migrate_break,
> > .cpus = cpus,
> > };
> >
> > + schedstat_inc(sd, lb_count[idle]);
> > + cpumask_copy(cpus, cpu_active_mask);
> > +
> > +redo:
> > + env.dst_cpu = this_cpu;
> > + env.dst_rq = this_rq;
> > + env.loop = 0;
> > + env.loop_break = sched_nr_migrate_break;
> > +
> > /* For NEWLY_IDLE load_balancing, we don't need to consider
> > * other cpus in our group */
> > if (idle == CPU_NEWLY_IDLE) {
>
> OK, so this is the case where we tried to balance !this_cpu and found
> ALL_PINNED, right?
>
> You can only get here in very weird cases where people love their
> sched_setaffinity() waaaaay too much, do we care? Why not give up?

Now that you mentioned it, I have no enough reason for this patch.
I think that giving up is more preferable to me.
I will omit this patch for next spin.

>
> Also, looking at this, shouldn't we consider env->cpus in
> can_migrate_task() where we compute new_dst_cpu?

As previously stated, env-cpus is for src cpus, so when we decide dst_cpu,
it doesn't matter.

Really thanks for detailed review to all this patchset.
Thanks.

>
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