Messages in this thread | | | Subject | Re: Gaming and the kernel | From | Mike Galbraith <> | Date | Sat, 04 Aug 2012 07:38:56 +0200 |
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On Sat, 2012-08-04 at 06:49 +0200, Mike Galbraith wrote: > On Sat, 2012-08-04 at 00:12 -0400, valdis.kletnieks@vt.edu wrote: > > On Sat, 04 Aug 2012 10:51:49 +1000, Chris Jones said: > > > > > documentation, hopefully things will work out. And this might actually > > > be the kick in the rear-end that AMD and NVIDIA need to get into gear > > > and start developer some useful and Windows equivalent hardware drivers > > > for ALL their cards for Linux. > > > > The truly ironic part is that the current NVidia binary blob driver that > > everybody dislikes so much *IS* the "Windows equivalent" driver (in > > fact, it's the same driver, with a Linux shim layer wrapped around it). > > Hm.. so windows can be kept in kernel for a full second of IPI blasting > all cores too. That driver seems to work very nicely once things are > running, but whatever the heck it does when you first fire up rendering > is.. something to keep far far away from realtime tasks :)
That seems to have gotten about a ton better. Worst just measured with 295.53 under 3.0-rt58 was 7.7ms, with typical being < 1ms.
-Mike
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