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SubjectRe: [PATCH 22/25] Generic dynamic per cpu refcounting
On Thu, Nov 29, 2012 at 11:29:25AM -0800, Kent Overstreet wrote:
> There's some kind of symmetry going on here, and if I'd been awake more
> in college I could probably say exactly why it works, but it does.

I think the catch is that using only a 32 bit counter is something the
user could arbitrarily control the sum of all parts. I think a 64 bit
counter may be required to ensure no overflow occurs. Otherwise, an
overflow could result in a premature free when there are still 2^32
objects active thanks to a malicious user (possible on systems with lots
of memory these days -- remote, but possible).

-ben
--
"Thought is the essence of where you are now."


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