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SubjectRe: [PATCH 05/16] viafb: Determine type of 2D engine and store it in chip_info
Hi!

On Sun, Apr 18, 2010 at 11:34:30AM -0600, Jonathan Corbet wrote:

> In the absence of that, the only course of action which makes sense is
> to simply fail the initialization if an unknown chip type shows up
> there. That's easy, and I can do it. But, given that this was a
> "minor nit," can we leave it as-is for now? There's a *lot* of things
> to clean up in this driver, I'd like to make it better a step at a time
> rather than trying to do the whole thing at once.

i agree with that step by step strategy.

I always felt conservative about making too big changes. After all, it is hard
to find people who actually own and use all those various models of graphics
chips, and even more so: who want to try + test recent mainline and check for
regressions :(

VIA's resources are extremely limited, and they can barely complete the work
required for new products... I know it's unfortunate, but VIA is a very small
company.

Regards,
Harald
--
- Harald Welte <laforge@gnumonks.org> http://laforge.gnumonks.org/
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