Messages in this thread | | | Date | Fri, 7 Sep 2007 23:01:40 +0100 | From | "Adrian McMenamin" <> | Subject | Re: [PATCH] Add support for keyboard on SEGA Dreamcast |
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On 05/09/07, Dmitry Torokhov <dtor@insightbb.com> wrote:
> > Are we guaranteed that the dc_kbd_callback is not running in a separate > thread? > > Please also consider implementing support for changing keyma. Since > the keymap is pretty full I think the best way is to copy the vanilla > keymap into a per-device memory and set up keymap, keycodesize and > keycodemax in input device structure. > > Thank you. > > -- > Dmitry >
Dmitry - have now worked out at least one alternative keymap - for European keyboards. But could you explain the above point? I have to admit I am not too familiar with the input layer - having really taken an old, and bit rot infested 2.4 driver and brought it up to standard for 2.6 - and so I don't follow this point too well!
Can I treat keymaps as firmware and load from userspace? Or is there a way of making this completely user configurable at runtime?
Any help from you, or any other reader, much appreciated.
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