Messages in this thread | | | From | Kyle Moffett <> | Subject | Re: Kernel Development & Objective-C | Date | Fri, 30 Nov 2007 10:26:03 -0500 |
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On Nov 30, 2007, at 09:34:45, Lennart Sorensen wrote: > On Thu, Nov 29, 2007 at 12:14:16PM +0000, Ben Crowhurst wrote: >> Has Objective-C ever been considered for kernel development? > > Doesn't objective C essentially require a runtime to provide a lot > of the features of the language? If it does (as I suspect) then it > is totally unsiatable for kernel development. > > That and object oriented languages in general are badly designed > and a bad idea. Having not used objective C I have no idea if it > qualifies as badly designed or not. Certainly C++ and java are > both very badly designed.
Objective-C is actually a pretty minimal wrapper around C; it was originally implemented as a C preprocessor. It generally does not have any kind of memory management, garbage collection, or anything else (although typically a "runtime" will provide those features). There are no first-class exceptions, so there would be nothing to worry about there (the exceptions used in GUI programs are built around the setjmp/longjmp primitives). Objective-C is also almost completely backwards-compatible with C, much more so than C++ ever was. As far as the runtime goes the kernel would be expected to write its own, the same way that it implements "kmalloc()" as part of a "C runtime". Since the runtime itself never does any implicit memory allocation, I think it would conceivably even be relatively safe for kernel usage.
With that said, there is a significant performance penalty as all Objective-C method calls are looked up symbolically at runtime for every single call. For GUI programs where large chunks of the code are event-loops and not performance-sensitive that provides a huge amount of extra flexibility. In the kernel though, there are many codepaths where *every* *single* instruction counts; that could be a serious performance hit.
Cheers, Kyle Moffett
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