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SubjectRe: OpenGL-based framebuffer concepts
Hi!

> >I am currently looking for some information or help in
> >making the Framebuffer
> >devices use DRM and setting up a userspace system that
> >interfaces with the
> >DRM backed framebuffer device to provide full 2D and 3D
> >acceleration of all
> >supported features and *userspace* emulation of the
> >unsupported stuff.
>
> The first step is to provide some sort of communication
> between the
> DRM and fb drivers so they know the other one exists,
>
> previous attempts at this by myself have come apart in
> the device
> model which just plainly cannot support this without
> adding a couple
> of dirty hacks,

Could fb and drm simply be 'merged' into one driver (at least as far
as rest of system is concerned)? That should have no driver model
issues...?
Pavel
--
Thanks for all the (sleeping) penguins.
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