Messages in this thread | ![/](/images/icornerl.gif) | | Date | Wed, 06 Aug 2003 20:27:58 -0400 | From | Timothy Miller <> | Subject | Re: [PATCH] O13int for interactivity |
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Con Kolivas wrote: >>For this, I reiterate my suggestion to intentionally over-shoot the >>mark. If you do it right, a process will run an inappropriate length of >>time only every other time slice until the oscillation dies down. > > > Your thoughts are fine, and to some degree I do what you're proscribing, but I > take into account the behaviour of real processes in the real world and their > effect on scheduling fairness.
And I know you know a lot more about how real processes behave than I do. I'm not saying (or thinking) anything negative about you. I'm just trying to throw random thoughts into the mix just in case some small part of what I say is useful inspiration for someone else such as yourself.
It is probably the case that the idea I suggest is BS and makes no real difference or makes it worse anyhow. :)
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