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SubjectRe: [PATCH] XBox Gaming System subarchitecture.
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On Mon, Jul 14, 2003 at 02:59:48PM +0100, Dave Jones wrote:
> First you should read (and preferably act upon) the comments
> sent the last time you posted this.
>
> Notably the gcc 'workaround' and the HZ ifdef maze.

Ooops, wrong patch. I have a labyrinth of bitkeeper-trees here, all looking
almost the same.

The real patch contains cleaned up HZ-ifdefs.

Regarding the gcc "workaround" I said:

"I don't really know how to make clear it's not a gcc problem. But if it was,
why doesn't it crash on pc and 1.0 xboxen? And why does it crash on kernels
compiled with 2.95, with or without optimization? I really wish I had the
explaination to this problem."

Or as Christoph answered: "Oh well, stupid crappy hardware..."

--
Anders Gustafsson - andersg@0x63.nu - http://0x63.nu/
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