| Date | Sat, 26 Apr 2003 14:21:28 -0400 (EDT) | From | Rik van Riel <> | Subject | Re: Flame Linus to a crisp! |
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On Thu, 24 Apr 2003, Daniel Phillips wrote:
> Open source + Linux + DRM could be used to solve the Quake client-side > cheating problem: > > http://catb.org/~esr/writings/quake-cheats.html > > To join a game, you'd have to be able to prove you're running code that > is secure all the way from boot to reboot, where everything from network > driver to physics engine is known to be compiled from open source that > all participants agree is good.
Of course, people could still use a hub for their network connection and have a second PC sniff the network traffic and display everything conveniently on the other monitor.
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