Messages in this thread | | | Date | Sat, 15 Feb 2003 08:35:20 +0900 | From | Osamu Tomita <> | Subject | Re: [PATCHSET] PC-9800 subarch. support for 2.5.60 (12/34) console |
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Thanks for the comments.
James Simmons wrote: > > > > --- linux/drivers/char/console_macros.h Sat Oct 19 13:01:17 2002 > > > +++ linux98/drivers/char/console_macros.h Mon Oct 28 16:53:39 2002 > > > @@ -55,6 +55,10 @@ > > > #define s_reverse (vc_cons[currcons].d->vc_s_reverse) > > > #define ulcolor (vc_cons[currcons].d->vc_ulcolor) > > > #define halfcolor (vc_cons[currcons].d->vc_halfcolor) > > > +#define def_attr (vc_cons[currcons].d->vc_def_attr) > > > +#define ul_attr (vc_cons[currcons].d->vc_ul_attr) > > > +#define half_attr (vc_cons[currcons].d->vc_half_attr) > > > +#define bold_attr (vc_cons[currcons].d->vc_bold_attr) > > > > Bah, console_macros.h should just die. > > Agree. Next developement series it will. How do I know your chnages? Please points me. URL? ML archive? This means writing directly them into source file?
> > Please set CONFIG_KANJI in the Kconfig file and in general > > the CONFIG_KANJI usere look really messy. I don't think it's > > easy to get them cleaned up before 2.6, you might get in contact > > with James who works on the console layer to properly integrate them. > > I doubt it. The console system is designed around VGA text mode. It will > be lots of #ifdef to get it to work. Just a bad mess. I plan someday to > rework the console system to handle all these cases. For difference of VRAM mapping, I implemented scr_* function family. But codes for difference of attribute value remains in mainline sources. And I need many #if for support japanese character. How do you think about 2bytes character support? I think, If kernel suports 2bytes character, many people useing japanese chinese korean... may be happy.
Regards, Osamu Tomita - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/
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