Messages in this thread | | | Date | Thu, 9 Jan 2003 19:44:17 +0000 (GMT) | From | James Simmons <> | Subject | Re: rotation. |
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> Where are you going to implement the rotation? At the fbcon or fbdev level?
We already have a hook for hardware acceleration in struct fb_ops.
> Fbcon has the advantage that it'll work for all frame buffer devices.
The fbdev level will have the functionalty but fbcon is the one that needs it.
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