Messages in this thread | | | Date | Thu, 14 Mar 2002 09:19:15 +0100 | From | Vojtech Pavlik <> | Subject | Re: CONFIG_SOUND_GAMEPORT in 2.5 |
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On Thu, Mar 14, 2002 at 09:12:04AM +0100, Guennadi Liakhovetski wrote: > > > drivers/input/gameport/Config.in doesn't seem quite right to me, in > > > general and for ARM specifically: > > > if [ "$CONFIG_GAMEPORT" = "m" ]; then > > > define_tristate CONFIG_SOUND_GAMEPORT m > > > fi > > > if [ "$CONFIG_GAMEPORT" != "m" ]; then > > > define_tristate CONFIG_SOUND_GAMEPORT y > > > fi > > > > > > Could the maintainer please change this? > > > > What's the problem here? > > The problem is, that if you don't have anything like a sound-card/gameport > at all, CONFIG_SOUND_GAMEPORT still will be YES. Ok, I didn't check in the > code, maybe it doesn't add a single byte to the kernel, .config looks a > bit confusing, doesn't it?
Yes, it doesn't add anything. It's just a switch that *disables* gameport code in sound drivers if no gameport support is selected in the kernel.
-- Vojtech Pavlik SuSE Labs - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to majordomo@vger.kernel.org More majordomo info at http://vger.kernel.org/majordomo-info.html Please read the FAQ at http://www.tux.org/lkml/
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