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SubjectRe: fonts corruption with 3dfx drm module
On Sun, Jan 27, 2002 at 01:00:57PM -0000, Daniel J Blueman wrote:

> Do you have a graphical console or text? I believe there are fixes in
> 2.4.18-preX to decrease the 3dfx banshee/v3 pixel clock or something to
> alleviate this issue. That'll be in the 3dfx framebuffer driver.
>
> Or, of course, it could be something entirely different....

Text at something like 32x80 and graphics in X at 640x480. This seems to be a
character map corruption problem, like an > will only have the / bit showing on
it, or an ! will be half-sized etc. Also happens with other chars, but a flip
back into X and then console again usially fixes it

--

Mark Zealey
mark@zealos.org
mark@itsolve.co.uk

UL++++>$ G!>(GCM/GCS/GS/GM) dpu? s:-@ a16! C++++>$ P++++>+++++$ L+++>+++++$
!E---? W+++>$ N- !o? !w--- O? !M? !V? !PS !PE--@ PGP+? r++ !t---?@ !X---?
!R- b+ !tv b+ DI+ D+? G+++ e>+++++ !h++* r!-- y--

(www.geekcode.com)
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